Forum Discussion
DenMiden
4 years agoCommunity Member
Roll the Dice Game
I know we all have seen this game before. I just wanted to share my example and thoughts about it. It uses a dice roll that randomly generates a number between 1 and 6 and then directs you to one of...
DenMiden
4 years agoCommunity Member
Hi Bianca,
Set the dice throws counter and determine the point where your game may get annoying :)
In my case, 12 throws is a breakpoint where the dice rolls are shifting from fully random to force setting. If the dice throws number is greater than 12, a function will start checking which questions are still unanswered or answered wrong. If conditions are met, force set the dice number to a number of these questions in the order you like. I attached an example of a trigger that does this work. You may wanna use only "QxAnswered" boolean variable in a condition if a question only need to be answered but not validated.