Forum Discussion
MateuszSzuter
8 years agoCommunity Member
SL3 doesn't treat drop correct/incorrect as state: is not normal.
Hello,
Building some drag&drop interaction, and I want to make "submit" button change it's state to normal when all of the pieces were dropped somewhere (correct or not).
So I created drop corre...
AlyssaGomez
8 years agoStaff
Hey folks,
Thanks so much for bringing this to our attention. We're investigating the problem with the "is not" trigger in Storyline 3, and we'll update you as soon as we know more.
In the meantime, I would stick to using "is" triggers rather than "is not" triggers. Slide 1 in the sample file I attached is an example of what I mean.
- MateuszSzuter7 years agoCommunity Member
Hello Alyssa,
have you been able to investigate 'is not' behaviour?
The problem with IS trigger in this case is that I can have either Drop Correct or Drop Incorrect state. And combinations of them. So it won't work. I've came with workaround duplciating normal state and naming it otherwise and then making "is not: duplicate_normal". But still, if it could wotk with default state, would be great :)