Forum Discussion
KateNesheim-116
6 months agoCommunity Member
State-change-based interactions breaking
Hello! My team has built interactions that are coded as Complete when all states have changed to "visited." Unfortunately, these are very unstable when played in our own proprietary LMS. We have had...
KendalRasnake-1
6 months agoCommunity Member
Hi Kate,
Here's some text from another post some of us replied to:
- Walt Hamilton
- Hero
States are mostly reliable as long as you stay on the same slide. Still, as Kendal says, initiating a trigger using "State is..." for the When part is sometimes questionable. Variables always are reliable.
I believe I have helped a couple of people on this forum who have had things not work right when using the "visited" state. I am not sure I trust Storyline to always accurately read when something has been visited. I can't say definitively, but I think Storyline may have a bug in it regarding "Visited". When a separate state or variable is used, things seem to work.
I recommend using separate variables.