Forum Discussion
Stop Motion Paths on a Trigger
- 20 days ago
You can play additional audio after the timeline has been paused, as long as the triggers are executed in the correct order. For example:
- Pause the timeline when the animation on the banana tree completes.
- Set a variable (e.g., timelinePaused) to true at the same time the animation completes.
- Either:
- Play additional audio when the timelinePaused variable changes to true, or
- Show a layer (e.g., a "Congrats" layer) that contains the additional audio, triggered by the variable change.
See the attached simple Storyline file that plays an additional sequence after all questions are completed. The most important part is to trigger the timeline pause before the variable change occurs. There are probably other ways to handle this, but without knowing your full setup, I'm essentially working blind here.
You can play additional audio after the timeline has been paused, as long as the triggers are executed in the correct order. For example:
- Pause the timeline when the animation on the banana tree completes.
- Set a variable (e.g., timelinePaused) to true at the same time the animation completes.
- Either:
- Play additional audio when the timelinePaused variable changes to true, or
- Show a layer (e.g., a "Congrats" layer) that contains the additional audio, triggered by the variable change.
See the attached simple Storyline file that plays an additional sequence after all questions are completed. The most important part is to trigger the timeline pause before the variable change occurs. There are probably other ways to handle this, but without knowing your full setup, I'm essentially working blind here.
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