Forum Discussion
Time-Based, Multiple Choice Game with Counter Issues
I changed some of the logic for managing the points and hit indicators. I used 4 off slide shapes and changed their state depending upon cues in the timeline. I found it easier to manage than using a set of variables.
In a nutshell, if the learner clicks the correct answer when the home run shape is normal, then the 1 point is awarded, and the next question is available.
If they delay the correct response for 15 seconds, then the Triple shape is normal and the homerun shape is hidden. If the learner clicks when this is the case, they are awarded .75 points and the next question is available.
And so on. If they don't answer before the timeline ends, they get a No Score, same as if they chose an incorrect response.
I think this is what you are after. See attached.