Forum Discussion
Transitions - not recognizing triggers on slide
Technically, I see that transitions are independent sequences between slides.
If I set a slide trigger to disable the next button in the player controls and I have set that slide with a transition, the next button is enabled for the brief time the transition plays. This allows the user to skip the slide.
Is this a bug or is a feature request needed?
19 Replies
- NancyWoinoskiSuper Hero
sounds like a bug to me.
- WendyFarmerSuper Hero
Hi Robert
I get the same behaviour as you and agree with Nancy
- Hassan-AltafQazCommunity Member
Hi Robert,
Please share .story file or any two or three slide of it.
Regards.
Hi Robert,
I see the same behavior as you mentioned - I'm going to share it with our Quality Assurance team to review and will share any additional updates here with you although I don't have a timeframe to offer in regards to that.
- RobertMannCommunity Member
This was probably an oversight since I can see how it technically operates now.
Currently they behave ahead of any slide "logic". This can be problematic particular if you also have dynamic content appearing in the slide based on slide triggers.
If transitions could be engineered as an overlapping behavior to slides rather than a segment between slides, that would be preferred (and would likely resolve these issues I have brought up).
---- transition----
--------slide--------||--------slide-------- {preferred}
--------slide--------|---- transition----|--------slide-------- {current behavior}
Hi Robert,
Thanks for sharing that here - and I did report it to our QA team for additional review, as I wasn't sure if it's by design/expected or a bug - so I'll keep you posted here in regards to any additional updates.
- HelenJones2Community Member
I just brought a SL1 project into SL2 and the first thing I noticed is the Next button doesn't work (the first time) where I've added conditions to the Jump to next slide trigger. Removing the condition allows the Next button to work. I deleted the original trigger and then created it again (and the basic trigger works) but adding a condition (a shape has to be equal to Normal before the Next button works) causes it to not work (unless you hit Prev first!) Thoughts?
- HelenJones2Community Member
Oops - should have searched further - found "problem" answer on another post. No more special triggers are needed given that the player menu, when restricted, makes the Next button automatically not active until the slide content is complete. Nice intuitive time-saver!
- RobertMannCommunity Member
Helen,
This discussion is directed more to an issue with transitions.
However, there were improvements made in SL2 relating to the navigation buttons. What you may be experiencing is your logic working around limitations in SL1 now competing with improvements in SL2. I am probably giving you little to work with here, but I think it is important to know about how these improvements may be a factor in what you are experiencing.
Hi Helen,
Glad to hear you found the issue and as Robert mentioned there were some changes in terms of the navigation.