Forum Discussion
KevinReagh
7 days agoCommunity Member
Building branching Storyline simulations that let learners go down the wrong path
We'd like to move beyond "click the correct hotspot" simulations.
Ideally, learners could make a realistic mistake, experience the resulting screen/consequence, and then determine how to recover, e...
PhilMayor
2 days agoLegend
There is definitely value in allowing learners to fail and experience the consequences of their decisions, but is there value in continually allowing them to make mistakes?
My preference would be to let learners experience the consequences of a poor decision, then give them the opportunity to retry that part of the scenario or gently nudge them back towards the correct path.
That way, they still learn from their mistakes without becoming stuck in a cycle of failure.