Forum Discussion
Escape Room in Rise
This is something I have thought about too, but haven't done it yet. I think you could do something more linear (not as free-form and branching as you could do with Storyline), but with creativity, it could still be intriguing. Set up the story and a puzzle with video, images, text, etc. You could use the various interactive blocks to look for clues or a photo gallery or even go out to a website or embed something. Then add a knowledge check question that you can't get past until you answer it correctly (and put a Continue divider block right after so you can't go further until the previous blocks are completed). A fill-in-the-blank question would probably be best because that would require a specific answer. A person could guess the answer with the other types. Then you could repeat this sequence several times until the person made it out of the "room." You could put a quiz at the end if you wanted to piece together everything learned along the way.
- AnyaBigwood-d2b2 months agoCommunity Member
Thank you, this is in general terms what I had in my head so great to know others are thinking along the same lines. It would just be amazing if I could figure out some sort of a 'homepage' for the room to allow some element of choice in terms of which puzzles / challenges you address first. I'm maybe thinking I could do a nod to an escape room having such a homepage with the image of a room on and then buttons below to click on which will take you to a new lesson per challenge. Once you'd completed it you'd use another button to navigate back to the 'homepage'. I think this might work if I switch off the navigation at the side.
- EmiliaPietrz8892 months agoCommunity Member
I remember when I was starting my Articulate journey, I created a game with throwing the dice, character travelling along the board etc., not using a single variation - as I didn't know how to use them :D I believe using a "homepage" would be great, but I think Rise wouldn't have any way to "know" what state should the homepage be, after coming back to it from "challenge" pages? I think I would approach it a bit simplier - not to give people possibility to choose challenges, but just let them "choose" the one you design for them to choose - the rest could be "locked" for them. This way, with:
- using Rise features like "continue" button with the setting that doesn't allow to move further before completing content above, plus
- using restricted navigation in the course, and
- adjusting "home page" for every Rise module (like 1. Module: there will be just one available challenge, the others will be locked, 2. Modue: first challenge will have a gold cup or whatever, the second will be available and the rest will be locked, etc)
- preparing quizes in a way a person needs to retry quiz upon incorrect answer,
I think you will be able to achieve desired outcome - or at least an ilusion of it :) You can even add points upon every completed module - because the users would have to complete it to move forward either way :D What do you think?
- AnyaBigwood-d2b2 months agoCommunity Member
Thank you for the response, I like the idea of a board game type approach! I did want something less linear as it would contrast more with the usual way you might work through an eLearning module, but this still applies a gamification type approach so may be a good halfway house.
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