Storyline Blocks in Rise - don't reset
Hi. I'm using a Storyline block in Rise. The Storyline block is a "Try it" sceencast. The first time it's run, it works fine. If I go back to run it a second time or more, it begins the activity from a different point rather than starting over. Also, I'd like to be able to give users viewing the Rise production to be able to go back and replay the activity if they choose.
Does anyone have an idea of why the interaction does not reset and how to force it to by a user.