Forum Discussion
Dial with a hole! (Goonies-inspired interaction)
Hey you guys!
I Never Say Die when it comes to Storyline. So I thought it'd be interesting to work with a dial that has holes in it for the recent Circular Menu Navigation Challenge.
There are actually two 'coins' in this Goonies-inspired interaction. It's the same image, initially housed in a slider, then formatted as a dial.
This creates an 'on rails' drag-and-drop, that is fully accessible from the keyboard. (Because when you change the underlying variable of a slider or dial, this also changes its position without the learner having to touch it.)
For the main part of the demo, the coin is a dial with a 720 degree radius, a start value of 0, an end value of 20, and an initial value of 10. Each step is 0.10 to create a really smooth action.These Key Press Triggers make the dial fully accessible from the keyboard.
But it's certainly more fun to interact with the coin using a mouse or on a touchscreen.
Katie-Jordan suggested I repost this demo in Share Examples for all the other Goonies fans here.
I've also attached my story file. It's not quite One-Eyed Willie's treasure, and it won't stop the bank from foreclosing on you. But I think this one's a bit of a gem, if I do say so myself.
Give it a try here.
1 Reply
I'm glad you shared this here, such a cool example, Jonathan_Hill! I can see this idea working in different contexts, too, like a combination lock or telescope situation.
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