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SebastianLaptho's avatar
SebastianLaptho
Community Member
22 days ago

Pneumonia RPG – A Branching Narrative Learning Game

This is waiting on approval before publishing

5 Replies

  • What a clever way to show how outcomes aren’t always predictable. I like how this keeps learners on their toes. 🎲

    I feel like dice rolls/chance-based elements could apply to other types of scenarios too, like customer service (not every approach lands the same way) or safety training (equipment may fail unpredictably).

    Just a heads-up: we’ll be featuring this in an upcoming ELH Weekly newsletter. Be sure you’re subscribed if you want to get it in your inbox! 🎉

    • SebastianLaptho's avatar
      SebastianLaptho
      Community Member

      That's great to have some positive feedback, and would be great to see it in ELH Weekly! Definitely a difficult process of making it, but seeing it work makes me passionate about making more like this.

    • SebastianLaptho's avatar
      SebastianLaptho
      Community Member

      Hi,

      Just waiting on approval from work before this gets published. Please hold off from publishing it yet

  • SebastianLaptho​ this is amazing; I actually spent some time in my past career(s) as an educator for Continuing Medical Education in Maine; I heard so often from Drs that keeping learning fresh and interesting is a challenge especially given time constraints. Especially when thinking about patient care this scales so nicely (we used to use live scenarios but those are costly and time-consuming). 

    Just a note to say how rad I think this is and how much I appreciate the share 😀

    • SebastianLaptho's avatar
      SebastianLaptho
      Community Member

      Thank you for the positive feedback! Interesting you worked as an educator for Continuing Medical Education, as I currently work for medical education and seeing how you found it interesting it should be great for where I work.

      I always think that learners can really enjoy more interactive e-learning. This piece really helped me test the limits of storyline, and see that with the right format we can even make an interactive e-learning piece that even brings in features you'd see in dungeons and dragons.