Forum Discussion
Jonathan_Hill
6 years agoSuper Hero
Storyline: 8-Bit Game-Inspired Example
Think liability is a dry topic that’s sure to put learners to sleep? Think again! This 8-bit game-inspired example looks and feels so much like a video game, you might actually forget you’re learnin...
NoahMitchell-61
5 years agoCommunity Member
I know this was a while ago, but I'm dying to know Jonathan: how is the 8-bit character bouncing up and down when the user is not moving. Also, when we do click on the next area, how are you doing those animations of moving from one place to another? Are these all just very clever uses of motion paths in SL, or is it a different piece of software?
Now, given that I see you've mentioned that the content is proprietary. So, if my question falls under that purview, I understand. :) Still would love to know. I aspire to create something like this someday. Seems like a ton of fun! :)
Now, given that I see you've mentioned that the content is proprietary. So, if my question falls under that purview, I understand. :) Still would love to know. I aspire to create something like this someday. Seems like a ton of fun! :)
- Jonathan_Hill5 years agoSuper HeroThanks Noah! Probably easier to show rather than tell. I can't share this example, but another of my demos uses the same animation techniques.
https://community.articulate.com/discussions/building-better-courses/free-8-bit-style-true-false-quiz-with-novel-use-of-scrolling-panels
You can also download a copy of the master file from this page, to see how it works. The layering and animation triggers use the same approach as the Indemnity Jones example.
TL;DR it's state changes and motion paths and the 'idle' and 'run' character states are repeating GIFs.
https://community.articulate.com/download/storyline-360-8-bit-style-true-false-quiz-with-scrolling-panels/- NoahMitchell-615 years agoCommunity MemberAh, I must not have paid enough attention when I viewed the other project. I only reviewed it rather than downloading it. I'll check it out. Thanks for the fast response! Can't wait to figure out how stuff like this works so I can up my "game", pun mildly intended.
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