Forum Discussion
We're Choppin' Wood, Y'all
This is super neat, AndrewBlemings-! I'd love to know what larger contexts you can see yourself using this in, or if there's a next step to it you're thinking about?
- AndrewBlemings-2 days agoCommunity Member
Thanks, Mary Emma! I don't have any plans for evolving this particular project more, but my aim definitely was to combine a few different JS-related mechanics together into something thematically cohesive.
I've developed a prototype elsewhere recently that changed the mouse pointer to an image of a barcode scanner, so this file leveraged that a bit, using a hitbox to make the pointer more conditional (the axe only follows the mouse when over the tree.)
I have a personal affinity for progress bars and wanted to get one coded in SL, something I hope to further leverage in future content for my employer, whether it be a hint button that has a cooldown period after each use (indicated by a progress bar) or a more gamified indicator of a character's stress or health level.
I do also see a lot of potential with the exposed update() loop SL now offers so I was curious to implement a more nuanced kind of learner input, specifically one that requires the learner to click-and-hold as opposed to the simpler click-once type of trigger I've traditionally created. I don't have a specific implementation planned for this mechanic, but it's a building block of interaction I'm sure I can use to elevate future content.
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