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SuperSuze's avatar
SuperSuze
Community Member
30 days ago

Whack-a-Vamp: When Backup Ideas Bite Back

Ahead of Halloween this month, one of my Articulate Storyline projects took a spooky turn. Whack-a-Vamp began as a backup plan—a quick side idea in case my main project (Wanda the Witch) didn’t work out.


But as it turns out, even vampires can be trickier to tame than witches.

 

Check it out in review: https://360.articulate.com/review/content/96d19db4-e6f8-4647-9c1d-0080370a65c7/review 

From backup plan to brain-twister

What started as a “simple” arcade-style mini-game quickly turned into a trigger labyrinth worthy of Dracula’s castle.
Each vampire needed to appear, vanish, and splatter just so, with timing loops, variable conditions, randomisation, and sound effects all working in unison.

There were moments where the logic felt less like Storyline and more like sorcery.
Still, after plenty of experimentation (and a few resurrected slides), the graveyard finally came to life, complete with vamps rising from their graves, splats, and a countdown clock that keeps players on edge.

How it works

  • 👻 Arcade inspiration: Based on the classic Whack-a-Mole, but reimagined as Whack-a-Vamp for a Halloween twist.
  • 🕹️ Gameplay: Click or tap the vampires as they rise from their crypts before they disappear back into the night.
  • ⏱️ Countdown chaos: You’ve got 30 seconds to rack up as many points as you can.
  • 🔊 Spooky soundscape: Splats, and a little bat-themed ambience to set the tone.

Lessons from the crypt

This project reminded me that “simple” games in Storyline are rarely simple—especially when you start layering in random events, looping layers, and state-based sound triggers.
But that’s also what makes eLearning design so fun: even backup ideas can surprise you, challenge you, and rise from the dead in unexpected ways.

Closing thoughts

So here’s to a Halloween that’s extra spooky—and extra gamified.
If you see a vampire rising from a grave this month… don’t run.
Grab your stake (or your mouse) and Whack-a-Vamp!

8 Replies

  • HillaSchlegel's avatar
    HillaSchlegel
    Community Member

    Great game design and execution! Whack-a-mole games are always great fun - even more so when vampires are involved. When vampires rise, the oxen tremble - as Kant already knew.

  •  SuperSuze​ This is fang-tastic! 🧛‍♂️

    The randomization and timing tricks you used sound like a real creative puzzle, but you did such a great job bringing it all together!  Plus, the attention to detail in your gameplay (those splats and countdown tension) really brings it to life.

    Thanks for sharing your process and letting us peek behind the curtain!  

    PSA: We’ll be featuring this example in an upcoming ELH Weekly Newsletter.  🎉

  • Great game and I can only imagine how difficult to create. I had to use my touch screen and not the mouse to get to 30 whacks! All in all, so well done with the music and visuals.

    • SuperSuze's avatar
      SuperSuze
      Community Member

      You out did me in the whacks! I could only get to 29 on my own game. Thank you for the feedback

  • SteffiKeunecke's avatar
    SteffiKeunecke
    Community Member

    What a fun mini game! Thanks for sharing this piece of great work. You nailed it! 

  • CydWalker_mwhc's avatar
    CydWalker_mwhc
    Community Member

    Fabulous fangtastic fun! 🧛 Thank you for sharing the file, I'm curious how it looks under the hood to learn from you!