Using Interactive Tables to Present Data in E-Learning Design #287 (2020)

Using Interactive Tables in E-Learning #287: Challenge | Recap

Tables are a simple and effective way to present facts, figures, and other related information. Using simple rows and columns, tables can organize information in ways that make it easy for learners to comprehend.

One of the challenges with using tables in e-learning courses is letting learners see both the big picture concept and the finer details.

To help learners make sense of all that data, you’ll need to layer some interactive elements over your table. And that’s what this week’s challenge is all about!

Challenge of the Week

This week, your challenge is to share an example that demonstrates how interactive tables can be used in e-learning. You can use Storyline’s built-in tables or you can create them from scratch. If you do use Storyline’s tables, please mention that you did when you post your example.

New Entries Only!

We hosted our first interactive table challenge over two years ago and the entries were amazing. To keep things fresh, we’re asking you share a new entry or rework a previous example for this week’s challenge.

Resources

Last Week’s Challenge:

To help you set the table for this week’s challenge, take a few moments to check out the persuasive e-learning examples from last week's blood donation challenge:

Using Persuasion in E-Learning: Why Everyone Should Donate Blood #286

Persuading Learners to Donate Blood #286: Challenge | Recap

New to the E-Learning Challenges?

The weekly e-learning challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. You can jump into any or all of the previous challenges anytime you want. I’ll update the recap posts to include your demos.

180 Comments
Molly Fisher
Jodi M. Sansone
Jeff Tas
Jen Edgerton
Jodi M. Sansone

Thank you all for the kind words. I was looking back at some of my challenge submissions and it's was like looking at old friends. My favorite topics have been dogs and cats, annoying office mates, Spanish painters, hipsters, tropical fish, and the Pantone color of the year. My least favorite challenge was the one on soccer drills (241) and my favorites might have been the blind date Buzzfeed quiz (218) or the annoying office mate quiz (#222) or the Mambo Pizza Challenge (#278)--all have no learning value at all, I just did them for fun. I also got over my aversion to the webcam and unboxed the cremated remains of my cat (#203) and got some mean emails for doing the webcam demo on how to catch the rodent in my fireplace with a mousetrap (#256). I have to work on my branching scenarios, ... Expand

Kimberly Eng
Math Notermans

Besides from Andrzej's suggestion of using vars to see whether a field is used.. you should add some checks.. - Checking if the user might have a potential win, then the comp should play that to prevent the win.... something like this... //checking horizontal.. if A0==true && A1==true &A2==false -> play on A2 if B0==true && B1==true &B2==false -> play on B2 etc. etc. //checking vertical if A0==true && B0==true &C0==false -> play on C0 if A0==true && B0==false&C0==true -> play on B0 if A0==false&& B0==true&C0==true-> play on A0 etc.etc. //checking diagonal if A0==true && B1==true &C2==false -> play on C2 if A2==true && B1==true&C0==false-> play on C0 etc.etc. So if all these ( and there are quite some more ;-) conditions are false, the comp should check the empty s... Expand

Math Notermans

So do use some ranking... Imagine having this at start 212 131 212 Where each spot is ranked from 1 till 3.. Suppose the human player (A) starts at the center.. 212 1A1 212 React upon any action by changing the rankings. Computer (B) will choose the highest ranking.. if more possible, get one at random. B12 1A1 212 Then the player(A) does his next move. Ranking change... B13 1A1 A12 So the computer now knows he has to play the spot with the highest ranking. Rankings change too when the computer plays and a win is possible on a next move. B3B 1A1 A12 If the player blocks the computer win... ranking change.. possible win will be highest rank. BAB 1A1 A32 Computer blocks. BAB 1A1 AB2 Basically like this you can work out the complete ... Expand

Ron Katz
Sunet Sullivan
Kimberly Eng
Sunet Sullivan
Kimberly Eng

Thank you for your feedback, Sunet! I realized that my reasoning behind this decision wasn't clear so here is the longer explanation since it does warrant some backstory (and perhaps someone could think of a solution to my dilemma!). The demo works by having the user type in a value for one of the measurements and then it will show a layer with a number variable that is multiplied by the number entry. So for example, the learner can type "1" under "Tablespoons" (the number entry), and this is multiplied by number variables I added in Storyline (variable named "TbspToTsp" = 3; variable named "TbspToCups" = 0.06), which would appear in a layer once the user stopped interacting with the number entry box. I found that while most of the calculations were accurate, Storyline would round th... Expand

Andrzej Jabłoński
Hami Suzuki
Cristin Grogan
Jen Edgerton
Jen Edgerton
Trey McNabb
Daniella Liendo
Trey McNabb
Christina Stephenson
Sunet Sullivan
Stephanie Finn
Teo Karageorgakis