General E-Learning
2898 TopicsRise Learning Journal / Notes
Update (04 June 2025) This project is now available open source at GitLab. I've included a quick glance at the License (Same as Moodle). License: GNU GPL v3 Type: Strong copyleft license Implications: ✅ You can use, modify, and distribute Rise Learning Journal freely. 🔁 If you distribute a modified version, you must also release the source code under the GPLv3. ❌ You cannot make it proprietary or incorporate it into closed-source software. ✅ You can use it commercially, but the GPL applies to any distribution. Instructions for implementation further down the page under the heading BETA Version Release. I've been working on a Learning Journal for Rise. I have an BETA version I'd like to share on SCORM Cloud. (trial account, limited to 10 users, ping me, mailto:notes@rebusmedia.com, if it's maxed out and I'll clear users). The features we have included so far are: Comments persisted between sessions (SCORM 1.2 & SCORM 2004 3rd and 4th Ed) Save comments, associated with blocks individual blocks Comments are organised into topics/pages Edit existing Comments Delete Comments Print comments (to printer, or PDF is you have the required software installed) Export comments to Word (*.doc) Pagination (If comments exceed a defined number, they are split into pages) Add the functionality to individual blocks, or globally. There are some things that needs to be finalised which will not take a great deal of work to complete. Mobile compatibility WCAG 2.2 AA What I'm looking for is a bit of community input, as I know people have wanted this feature for quite some time. This is my best guess of how somebody might use a learning journal, but would love to hear any other examples of how it could function, or additional useful features that could be included. If you would like to check it out on SCORM Cloud. You can visit this URL: Rise Learning Journal on SCORM Cloud (trial account, limited to 10 users, ping me, mailto:notes@rebusmedia.com, if it's maxed out and I'll clear users). Update (3rd December 2024) I have continued to work on this project and it is now SCORM 2004 compatible. Again, it is using the cmi.comments_from_learner. Unfortunately I found a significant issue with the Articulate implementation of the SCORM 1.2 and 2004 comments. I am in communication with support after logging the issue. I am hoping I can convince them that the implementation is incorrect, and the base script is updated. In the meantime, I am applying a patch to the Articulate "WriteComment" function to ensure comments are stored correctly for SCORM 1.2 and SCORM 2004. I have also made some cosmetic changes and updated the CSS for the HTML to ensure the application picks up the current Rise module theme (colours, fonts etc). I've fixed a few bugs I have found along the way with regards to deleting journal entries, and editing journal entries when not on the page they originated from. This all appears to be working really well now. My next priority will be working on the CSS to ensure it is mobile compatible. Once all of the HTML and CSS is finalised, I'll then work on the accessibility. I've been implementing aria attributes as I go along, but there is still some testing and development to be done on that side of things. I will be looking to release this as a BETA to a handful of people early in the new year. Update (9th December 2024) Accessibility Started work on accessibility. Currently implementing and then will be looking to test using JAWS 2024 and NVDA over the xmas holiday period. On track for BETA release Jan 2025. Update (09 January 2025) Accessibility & refactoring Still working on accessibility and refactoring. There is a little more work than first forecast. Yes, I know, you've never heard that from a developer before. I'm 50/50 as to whether I can get this out in January. It will depend on other work commitments, but I will keep this post updated. I have decided to simplify the colour scheme and move away from using the defined "branding" colours inherited from Rise, as I was finding this a bit unpredictable with colour contrast, and so in the interest of ensuring the content has the best colour contrast, I'll be hard coding the CSS rather than using the CSS variables defined in Rise. I'll re-visit this in future. Looking at the code, I need some serious refactoring as I think I found some redundancies and so need to delete any unused code that I added and then abandoned. Oh, and Happy New Year. Update (24 January 2025) Accessibility & refactoring Almost ready for BETA release. Should be ready for release next Tuesday. Accessibility just about completed. I think I could spend another few days improving things, but I think this will be a good first release. BETA Version Release Contact: notes@rebusmedia.com Minimum requirements: Rise course published SCORM 1.2 or 2004 (xAPI not currently supported) LMS Support for cmi.comments (TalentLMS cmi.comments implentation is not supported as the comments are not persisted between sessions). Release Notes: This is a BETA release, and is provided as is without any warranties and It should be used with caution and fully tested for your use case before considering for production. If you do find bugs, please report them to notes@rebusmedia.com (include browser, LMS, device) and I'll release a fix as quickly as possible. This is a side project and so does come second to our day job which can be busy, and so you may need a certain level of patience. Fixes can be expedited for your use case through engagement of our services for time critical projects. It has been tested on mobile, but not extensively (Google Pixel + iPhone). Win/Chrome has been the browser used for development, and testing has also been performed on Win/Firefox and Win/Edge. Features requests: If you require any features that deviate from the BETA version, they will be considered on their merit, but can only be guaranteed for your own implementation through engagement for our services. We have a long list of features that we would like to add if there is enough interest in the application and if it is viable. Accessibility: We made the decision to remove colors from the modal window theme to keep it simple and generic and accessible (high color contrast). The application has been tested with JAWS 2024 and is fully keyboard accessible and keeps assistive technology users informed of what is happening when interacting with the modal window. I'm always willing to make improvements to accessibility as a priority. Accessibility issues are treated as a bug and not a feature request. Implementation: Publish your Rise course to either SCORM 1.2 or 2004 Download the two files note.min.css and notes.min.js files to your computer. Extract your published Rise course to your computer and then copy the note.min.css and note.min.js files to the scormcontent\lib folder Open the scormcontent\index.html file in a simple text editor such as notepad and paste the following text just before the closing head element, which looks like this </head>. <link type="text/css" rel="stylesheet" href="lib/notes.min.css"> <script type="text/javascript" src="lib/notes.min.js" data-notes-per-page="5"></script> It will look something like this: // Excerpt of scormcontent/index.html starts window.__loadEntry = __loadEntry window.__loadRemoteEntry = __loadRemoteEntry window.__loadJsonp = __loadJsonp window.__resolveJsonp = __resolveJsonp window.__fetchCourse = __fetchCourse })() </script> <link type="text/css" rel="stylesheet" href="lib/notes.min.css"> <script type="text/javascript" src="lib/notes.min.js" data-notes-per-page="5"></script> </head> <body> <div id="app"></div> // Excerpt of scormcontent/index.html ends You can adjust the data-notes-per-page="5" attribute to determine how many notes should be listed in the viewer, before the pagination (note navigation) kicks in. Save the scormcontent/index.html file It's important to get this bit right, as the LMS expects the imsmanifest file in the root of the zip file you are about to create. Navigate to the folder containing imsmanifest.xml and then select all (CTL+A) and then select archive/zip/compress depending on the software you use the terminology can be different. It must be a zip file though and the imasmanifest.xml file must be in the root of the zip file. Update (28 January 2025) Print functionality improvement After some user feedback, I have adjust the print functionality so that there is less chance of the student losing the course window during printing. When print is completed or cancelled, the print page closes and the user is return to the course window. Update (30 January 2025) Fix: Added functionality to handle learn.riseusercontent.com cmi.comments implementation. The cmi.comments implementation is incorrect on the LMS and requires the application to retrieve all comments and save to the LMS rather than appending to existing comments. This could cause memory issues if users add multiple long comments over time. CSS: Improved CSS for mobile view (using full height of the screen to display the application. Update (31 January 2025) Bug: There is a known issue with TalentLMS. TalentLMS does not persist SCORM 1.2 cmi.comments between sessions. All comments are disregarded at the end of the session. For this reason, we cannot support TalentLMS unless TalentLMS changes the functionality of the SCORM 1.2 cmi.comments. CSS: Improved CSS for mobile view. Supporting devices with a minimum screen width of 355px wide. Update (07 March 2025) New configuration option: I have added a configuration option that allows you to determine where the note button should be inserted (instead of globally). In order to determine where the note button should be inserted, you need to follow these steps: Grab a copy of the latest version of the JS and CSS files. Wherever you would like to insert the note button, within the Rise authoring environment, simply add {RM.NOTES} to the top of the block, for example: Follow the Implementation instructions, outlined earlier in this post. When you come to add the script to the HTML file, you will need to add an extra data attribute to the <script> tag called data-notes-global and set the value as false. <script type="module" src="lib/notes.min.js" data-notes-global="false"></script> Update (12 March 2025) BETA Distribution files, including the README.MD document, are available to download. This will be the last feature addition for a while now. Bug fixes and stabilisation will continue, but any new features will have to wait or can be requested via notes@rebusmedia.com. Prompt You can now add a prompt to the note when defining a notes button using the {RM.NOTES} directive. The prompt is defined as a configuration option in the following way {RM.NOTES PROMPT="Prompt text goes here."}. It would look something like this in the Rise author environment. This would ensure that a notes button is inserted on this block, and when selected, will display the text input, preceded by the prompt "What should you include in your clinical notes?". In order to use the prompt, you must set the global flag to false using the <script> tag as follows: <script type="module" src="lib/notes.min.js" data-notes-global="false"></script> Note button position The note button default position is the top right of the target block. The button can now be positioned at the centre bottom of the target block. The position configuration can be used with the global flag set to true (buttons inserted automatically on blocks) or set to false (buttons only inserted where the {RM.NOTES} directive is present within the block. <script type="module" src="lib/notes.min.js" data-notes-button-centre-bottom="true"></script>2KViews13likes93CommentsDeepL partnership
Users were informed via eMail today, that Articulate has joined a partnership with DeepL, the latter providing services as a subprocessor that "translates courses into other languages". Can we learn yet, which products and software features this partnership entails specifically?587Views7likes7Comments3D objects in Storyline
Hi Articulate Team, Are there any plans to bring support for 3D objects (such as .obj files) into Storyline? Essentially I'm referring to a 3D model viewer component function added to Storyline allowing for some basic manipulation of the 3D object itself such as rotate and move in X/Y/Z axis, exploded view, and part isolation. This would work wonders for so many learning projects and enhance the actual learning being achieved by the learner. Whilst Storyline has an insert web object feature, this requires additional overhead of the resource itself already being suitably hosted online or in a folder that can be hosted online (i.e. it contains HTML like files - index.html, etc. which is effectively asking for it to be web-ready). This isn't always suitable or practical for every company and their respective IP assets/resources. I have come across multiple threads asking for such a feature. Here's a few of them: 3D Models in Storyline | Articulate - Community Import 3d shapes into articulate storyline 360? | Articulate - Community How to put/import 3D moldels in Storyline | Articulate - Community In one of the threads I came across, there was a reply from Katie Riggo who stated "We're working on the ability to add 360° media assets to your courses". However, later on in the thread this turned out to be referring only to 360-degree images despite the thread being filled with people asking and requesting for 3D object support in terms of 3D models and being able to manipulate them like they can in PowerPoint. You can chalk this up as another +1 to the feature request for native 3D object support by way of being able to import and, to a basic level, manipulate them. Kind regards, Sam1KViews7likes16CommentsUsing morph transitions for animated tabs (example & download)
Here's an example I recently shared in the morph e-learning challenge. Before the morph option, I would have done something similar using motion paths and multiple slide layers. I'm still not used to duplicating slides for small changes. It doesn't feel like the "Storyline way." But this type of effect is so much faster to create using slides and morph. So that's the big win for me. View and download the example107Views4likes3CommentsRise vs Mighty Maestro
Hello. Due to the need for rapid development, Rise is now a staple for us vs Storyline. However, no one wants the generic Rise look and feel anymore. Does Articulate have plans to introduce features that Mighty Maestro is offering? These should be standard, and users should not have to purchase a separate plug-in for this functionality.408Views4likes7CommentsGsap / Webflow FREE
Webflow just announced that GSAP and ALL the Gsap plugins are FREE of charge now. MorphPlugin, FlipPlugin and many many more great plugins for Gsap are available to all now!!! articulate please add the newest version including all of the plugins to Storyline360... as they are the best !130Views4likes2CommentsListing your own posts /contributions
One big disadvantage of the changes in the new community in my opinion is the 'lesser' searchability of your own posts and contributions. In the past i used that to point potential clients to my Elearning Heroes profile and there they could check my work and contributions especially to Storyline related projects. Now that isnot possible anymore as it is not as easy browsable anymore. So i have to find another solution for that...but i really dislike it, as sharing projects this way was a great way. Helping the community, while building my portfolio.176Views4likes6CommentsCreating the Snake Game in Articulate Storyline without using JS and web objects.
Hello, everyone! I've always been drawn to creating something unique using Articulate Storyline, and I decided to challenge myself by developing the classic game "Snake" without using JavaScript and web objects, relying solely on Storyline triggers. Development: It took me around 600 triggers to develop the Snake game. How is the snake movement implemented? Each segment of the snake is a separate object with four movement directions (up, down, left, and right), triggered sequentially. When element1 completes its movement (e.g., upward or in any other direction), element2 starts moving in the same direction. Essentially, each subsequent element replicates the movement of the previous one after its completion. How is the snake growth mechanic implemented? In reality, our snake is always at its maximum size, but at the beginning of the game, only the first 3 snake elements have a "State Normal," while the rest have a different state with elements' transparency set to 100%. So, we simply don't see the remaining part of the tail. After picking up an apple, we switch the next tail element to "Normal." How is the losing mechanic implemented? When the head of our snake collides with any tail element (visible or invisible), we check how many apples have been collected. This helps us determine whether this element is visible or not. If visible, we lose; if not, the game continues. Conclusion and Lessons: This project confirmed for me that Articulate Storyline can be a powerful tool not only for education but also for creating engaging games. The limitations became a source of inspiration, and I learned to see new possibilities where I hadn't seen them before. Creating the "Snake" game in Articulate Storyline is a story of how creativity can overcome technical constraints. You can view the project using the link below: https://360.articulate.com/review/content/fbd31035-5357-4baa-a64d-48e68e5aebb3/review458Views3likes7CommentsJoin Us for a Victoria eLearning Meetup!
Calling all eLearning developers, instructional designers, and digital learning professionals in and around Victoria, BC! My colleagues and I are excited to host a casual afternoon of networking, idea-sharing, and friendly conversation. Whether you specialize in course development, learning technologies, or instructional strategy, this is a great opportunity to connect, exchange insights, and discuss industry trends. We’ll provide a comfortable space with a conference room, display, free Wi-Fi, and of course—coffee, tea, and snacks! If there’s a specific topic you’d like to explore, let us know when you RSVP. 📅 April 10, 2025 📍 401 Garbally Rd. ⏰ 4:30 PM – 6:00 PM 🔗 RSVP here!78Views3likes1Comment