ai assistant
24 TopicsHoliday Traditions Game: Save Christmas with Juniper--again!
Inspired with the Holiday Traditions quiz a few years back, I created my own game. Each year I upleveled my "game" and created a new one to explore different countries holiday traditions. Last year I introduced a character called Juniper who went on a mission for Santa to collect missing artifacts from 6 countries. Once collected the holiday Cheerometer would be "full on cheer" and Santa ready to fly. This year Juniper goes on another mission to save Christmas and is joined by the sidekick--the Christmas Bat Hollywings! Travel to 4 countries to solve puzzles and collect the missing artifacts. What I upleveled: Added voice to the characters using Storyline AI VO. Loved the voices it has but concerned with Eleven Labs retiring voices if I'll be able to use the same ones next year. So far, I have found Murf AI to be more consistent with keeping voices. Important when you need to update projects. Animated GIFs--to animate Juniper, Hollywings, and the Yeti. Sourced gaming elements on Freepik for these characters. Used PowerPoint to generate the GIFs. Thanks for ideas from Alexander Salas and Jeff Batt's video on his channel. Added motion paths and the timeline to get the movement effects I wanted. Imagery and Story: Used AI assistant to generate some of my graphics as well as Freepik. I often would find an image I like on Freepik and use its AI to generate the image in a vector style to match my style. I found that faster than generating my own prompt. Leveraged Copilot to come up with stories and riddles for the game. Play it: Play the 2025 short game here! Wishing you a delightful holiday season full of your own happy traditions! And if you want to see the 2024 version, check it out here.Solved140Views6likes7CommentsPowerful Positioning with AI
Built as a high energy portfolio concept, this project is an interactive Storyline experience that helps learners practice “Power Positioning” through short scenarios, branching choices, and coaching style feedback inside the module. Behind the scenes, I approached it like a real client build: clarified the performance need and audience, mapped the learner flow, drafted a lightweight storyboard, prototyped quickly, then iterated based on usability checks to keep the experience fast, clear, and visually consistent. What makes it stand out is the AI integration. The experience uses a ChatGPT API to analyze the learner’s typed response, generate custom strengths and next steps, and provide a 1 to 10 score, giving learners targeted coaching they can immediately apply on the job. A Sample Responses Key is available here.56Views2likes1CommentSelf-Assesment & Action Plan - Rise Code Block
Hey guys, I experimented with creating a self-reflection tool using prompt refinement. The idea was simple: after learning the theory, users should have a way to evaluate themselves and identify areas for growth. Here’s what I tried: Self-Assessment via Sliders: Users rate their competencies on different dimensions using sliders. Results Overview: Based on the ratings, the tool shows strengths and weaknesses. Next Steps: It suggests what to work on and provides mini action plans for improvement. It’s not perfect—especially in terms of content —but the goal was to make reflection visual, structured, and actionable. This was an iterative process, refining prompts (unfortunalty i dont know the prompt anymore) until I reached this concept (text is in german). Here it is: https://360.articulate.com/review/content/22f6d51c-972e-41d2-8cf9-4ea335044010/reviewSolved167Views2likes2Comments🔍 Interactive Magnifier Tool for Image Inspection
Hi everyone, I wanted to share a new experiment I’ve been playing with recently, a custom magnifying-glass inspection tool built with HTML, CSS, and JavaScript, then embedded into Rise 360 using a Storyline block. This idea came from reviewing an AI-generated laboratory image that looked perfectly fine at a distance, but the closer I examined it, the more inconsistencies and small “AI giveaways” I found. That sparked the idea for a scenario-based inspection activity, where learners can zoom in to look for issues, hazards, or clues. 🔧 What it does The interaction uses a hexagonal lens that lets learners: Toggle Inspect Mode on/off Move a magnifying glass across an image Zoom in with the mouse wheel Zoom using keyboard shortcuts (+ and −) Navigate smoothly across very large, detailed visuals It works brilliantly for: Spot-the-issue / observational tasks Quality assurance or audit simulations Safety checks Equipment-familiarisation exercises Any situation where learners must analyse detail 🎨 Customisable If you’d like to adapt it, you can easily modify: The shape of the magnifier The image The zoom strength The toggle button The colours and frame styling I’ll include instructions in the shared example so you can download the code, replace the image, or restyle it however you like. 💡 Why I’m sharing it Like many of you, I love finding ways to push what Rise + Storyline can do together. This tool combines accessibility, usability, and custom code in a way that still fits neatly inside the Articulate ecosystem — no outside hosting needed. Would love to hear any thoughts, suggestions, or creative variations you might come up with! 🎁 If you'd like… I can also generate: A compressed ZIP of the interaction A Storyline .storyfile with everything preconfigured A variation with hotspots that react when the lens passes over them A version that reveals information only when inspecting certain regions An accessibility-first version with keyboard-draggable magnifier Have a play REVIEW360 Shared folder for ZIPS226Views1like4CommentsMicrolearning Demo: “Desk Stretches for Remote Workers” – 5-Minute Wellness eLearning in Rise 360
Hi everyone! 👋 I recently created a microlearning module in Rise 360 titled “Desk Stretches for Remote Workers.” It’s a short, interactive learning experience designed to help professionals reduce stiffness and improve posture during long work hours. The module includes: 🎧 Optional voice-over guidance and captions 🪑 Quick knowledge checks and interactive buttons I built this as part of my Instructional Design portfolio to demonstrate the use of microlearning principles, visual consistency, and learner engagement techniques within Rise 360. I’d love your feedback on: The flow and interactivity design Visual clarity and consistency Ideas for making wellness topics more engaging in micro formats 👉 Thanks for checking it out — excited to learn from your thoughts and suggestions! — Amit Kumar Verma Instructional Designer | eLearning Developer | Articulate 360 Enthusiast632Views3likes3CommentsCooking Game (Jeopardy style + Gamifiation)
Hello Articulate Heroes! I'm excited to share my second personal project with you — a cooking-themed, Jeopardy-style game! Cooking Frienzy This project was inspired by two fantastic webinar series shared here: How to Create A Jeopardy! Style Game Gamification series I started with the "Jeopardy!" template and added the following custom features: Cooking-themed questions and answers — 5 questions across 5 categories Custom visuals — including characters, backgrounds, UI, and tokens The ability to choose one of three characters at the start of the game (and replay with a different chef assistant!) Personalized feedback and questions — with character-specific images and voiceovers A 20-second Pomodoro-style timer with a “wiped” animation Tokens awarded when the user completes a certain number of questions The characters were created using AI. Thank you for taking the time to check out the game! I’d love to hear your thoughts — feel free to share any comments or suggestions! You can check-out the game by this link: Cooking FrienzySolved1.4KViews8likes20CommentsMars Base Demo: Storyline Integration with Blender 360° Panoramic Renders
I created this short e-learning demo for my Upwork portfolio, showcasing how to integrate custom-modeled 360° environments into Articulate Storyline. I wanted something unique, short, and interesting. Project Rationale: I chose a 3D-printed Mars habitat because the concept aligns with realistic solutions for future human life on Mars, making the demo feel grounded and relevant. To give the base a compelling and genuine purpose, I focused the learning content on growing crops on Mars (Martian agriculture). This subject was a natural fit, leveraging the extensive agriculture knowledge I've gained working with a client over the years, which is also why the base is appropriately named Rhizome Station. Technical Breakdown: 3D Modeling: The Mars base was modeled in Blender (free and open-source software). I created procedural textures for most of the scene and Quixel Megascans assets for distant rocks and lab flora. I also used Blender to model the 3D landscape you see as a backdrop on the computer screens. Interaction Assets: For the icons and images seen within the interactions, these were all done in Storyline using the built-in icons and AI images. Interaction: The experience uses seven linked 360° renders. To track progress, I rendered the images with a start/finish state, allowing a 'completion' green tick to display when the user returns to the main lab view. Audio: Narration was created using Storyline's AI voices. Future Plans: I'm planning to expand this into a full e-learning experience. The expanded course will start with the user in Earth's orbit learning about the Hohmann Transfer Orbit, and once they reach the base, they'll be able to explore different rooms (the living quarters are already built) and go on outdoor missions. I'll update the community when that larger version is complete, but it likely won't be until next year. Check out the Demo here.457Views5likes5CommentsNew Code Block Game
It's been a long time since I shared my work, but I'm really pumped up about the potential of the new Code Block in Rise. I started with a basic idea and then started vibe coding. It's amazing what can be achieved in a short space of time, and have been resisting the temptation to just have fun, and instead focussed on keeping my work learning focussed. A couple of learnings: The power of the code block will be really unlocked if Articulate can... Allow us to upload zip folders with images in them. Everything says you can, but I have yet to have a single successful upload. Provide code/facility to allow a code that can report course completion based on the code i.e. when a game is completed completion can be sent - even better if scores can be included. When course continuation can be linked to code block completion it enables true gamification. Not being able to include images is a limitation, but not a blocker - you will notice I have included some very rudimentary graphics by encoding the images as base64, however it seems Rise has a limitation of not being able to read base64 strings longer than 500 characters at present. As I suspect will be the case for many others, I, work for a company with very stringent security policies, so we aren't allowed file storage solutions. If there can be a basic image storage allowance for zip code blocks, that changes the game! Would love your feedback you wonderful humans. Review LinkSolved714Views2likes5Comments