storyline 360
28764 TopicsChange color of the Navigation Bar / Sidebar in the modern player
Hello everyone Dealing with the modern player in the Storyline 360. Does anyone manage to change the color of the navigation bar only without the whole player background? (in the css file, I found they call it the "sidebar"). Plus, does anyone have a way to minimize the right side of the player's margins to a minimum? The padding is crazy, especially compared to the navigation bar, which has no margins. This does not help me design according to our brand book requirements, and I would like to avoid building a navigation bar from scratch due to the long work hours and the error numbers it might acquire. I would love to hear any solution, including a javascript or even css - which I tried and failed. Attached here is an image to explain more clearly Thanks62Views0likes5CommentsObject state "if" condition being ignored on show layer trigger in drag and drop?
Hi all! I have a drag and drop interaction where I'd like the draggable answer objects to each show an explanation layer the first time the user clicks on them, then stop showing that layer (so the user doesn't accidentally open the explanations while dragging and dropping). I thought this would be a simple "if" condition on my draggable objects; set the object to Visited when the user clicks them (which is working), then make sure the object only shows the explanation layer if the object state is Normal. That didn't work (still shows the layer on subsequent clicks), so I tried basing the condition on the object state NOT being Visited. Also didn't work. Screenshots of triggers below. Do these conditions just silently fail when used in a drag and drop interaction? Is there something else I'm missing? .story attached below.Button not appearing on layer for some users
Hi all, looking to see if anyone has experienced something similar. I have a simple single-select question slide, using a Question layout. For some mobile users, when they answer the question and click Submit, the Correct or Incorrect layer appears with the state changes on the respective layer, but the button on the layer does not appear. There is no trigger or anything to have the button appear; it's an object that lives on the layer timeline, no intro or outro animation or anything. The button jumps to the next slide when clicked, so when it doesn't appear, the user is stuck on the layer. I do not use the built-in player controls for this slide, but do use the Button item with no custom states (just the built-in ones). Has anyone seen this and been able to fix it? Could it be due to the age and capabilities of the user's phone? This specific user is viewing the module in Japanese, but I do not believe it is an issue isolated to character languages, because I have received feedback on this from a few other drivers viewing the English version. This specific driver now has four courses behaving the same way, and I am not able to reproduce myself. Thank you for any tips!18Views0likes3CommentsHow can I bring objects through to another slide based on state?
I have a slide with 18 statements, I want the learner to select their three top statements. I have two similar slides to follow where the learner selects options. I then want to create an action plan slide, where all the bits they have selected are brought through to the final slide. I am wracking my brain trying to figure out how to do this but coming up blank! I know how to use the variables if someone was to free type into a box, but its bringing selected objects through that I cant figure out, if its even possible! Thanks117Views0likes9CommentsStoryline not publishing to Review
Hello all, My team and I have been trying to publish some storyline files to review today, but we keep getting an error. I didn't see anything on the Articulate Status page, so I thought I would check in here to see if anyone else is having this issue today? Any help would be greatly appreciated! Thanks so much!Solved149Views6likes12CommentsEngage Interaction still generates .swf in Storyline web output
Our content management system validates output content that we upload to block anything with Flash (.swf). While we don't built as much with Engage as we used to, we have discovered that when we add an Engage interaction into a Storyline project, then export as Web output, our CMS rejects it. Poking through the zip file, we discovered a TON of .swf files lingering in there. WHY?? We're well beyond the world of Flash now. HTML5 rules, right? Why does .swf need to be in there? We have validated that we are using the latest versions of Storyline and Engage 360. In our research and testing, it appears that Storyline adds this, as the Engage content on its own doesn't seem to contain the swf when it is exported separately without Storyline involved. Any plans for Articulate to address this? We can't maintain existing Engage content because our IT department refuses to remove the Flash validation on the CMS for security reasons. Just for fun, we tried putting the Engage interaction into Rise and exporting the web output there. Same result.54Views0likes6CommentsWhy Can’t We Rotate Objects in Edit States Mode?
Hey all, I’m working on a project in Storyline 360 where I need to create a frame-by-frame, GIF-style rotation effect using object states. The idea is simple: duplicate an object, rotate it slightly for each new state, then trigger those states in sequence to simulate rotation. But I ran into an infuriating roadblock—I can’t rotate objects in Edit States mode at all. The rotate grab handle disappears when editing a state. The rotation options in the Format ribbon are completely grayed out. Even the Size and Position window has rotation disabled. So now, every time I want to rotate an object slightly, I have to: Exit states view. Duplicate and rotate the object on the base slide. Copy it. Go back into Edit States. Paste it. Repeat this process dozens or hundreds of times. This is a ridiculous workaround for something that should be basic functionality.Solved42Views0likes6CommentsStoryline 360 Microphone Input
Hello, I am creating a training course that needs user input through microphone. Does Storyline support microphone input natively, and if not, are there any available workarounds? I have tried what some other (unresolved) post comments have suggested with altering iframes, does not seem to work for me or the OP of the posts regarding this I have seen.58Views0likes7CommentsMorph Transition animating properly with some ID-matched shapes, but not others
Hi all! I have a labeled graphic interaction that sends the user to a slide (or slide series), and I've gotten the morph transition to animate some of the clickable labels, but not all of them. Attaching the .story below. The transition works normally on my machine for the CNS, Liver, and Reproductive labels, but it gives up and reverts to a fade transition for the Lungs label and the Blood & Veins one. The Skin label is behaving as expected, since its equivalent isn't ID-matched and animates in after the transition. I'm just scratching my head trying to figure out why the transition is working for some of them but not all. I copy-pasted all of these label shapes out of their linked content slides and into the menu slide, so I can't guess what would be different between them. Anyone have ideas?26Views0likes3Comments