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Storyline 360: Customizing the Text Labels
Customizing the default text for buttons, messages, screen reader instructions, and other player controls is easy. You can even switch your text labels to a different language all at once.
- Working with Text Labels
- Customizing Individual Text Labels
- Saving Custom Text Labels
- Switching to Another Language or a Set of Custom Text Labels
- Saving Player Changes
Working with Text Labels
To customize your text labels, go to the Home tab on the ribbon and click Player. When the player properties appear, click Text Labels on the ribbon.
You can customize individual text labels, change all labels to a different language, or switch to a previously-saved set of text labels you created.
Customizing Individual Text Labels
On the left side of the window, Storyline 360 displays a list of all the text labels you can edit. For any item you want to change, type your preferred text in the Custom Text column. To see your updated text labels in the preview area on the right side of the window, click Update Preview.
If you’d like to send all the text labels to someone else to customize or translate, download this spreadsheet, which contains a complete list. Once you have the revised list, you can update the Custom Text column with the new text labels.
Don’t Modify Variable References If you’re using 360° images, only modify the actual text in the Custom Text column. Don’t change variable references, such as |
Saving Custom Text Labels
When you customize text labels, the changes become part of the current project. If you want to use the same text labels in other courses, do this:
- Click the Save button to the right of the Language drop-down.
- When prompted, enter a name for your new set of text labels and click Save.
This saves your text labels in Storyline 360’s default location, but you can choose a different location if you need to share them with other developers. If you select a location other than the default, saved text labels won’t appear in the Language drop-down for other courses you build. In that case, you’ll need to use the Load button (the folder icon to the right of the Language drop-down list) to locate the *.xml file and add it to your language library.
Switching to Another Language or a Set of Custom Text Labels
To switch to a completely different language or a set of custom text labels you previously saved, use the Language drop-down to make your choice. Custom labels appear at the top of the list, and 75 built-in languages appear below that. Here’s a full list of the built-in language options:
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If you saved a custom label set but don’t see it in the list, you’ll need to browse for it. Click the Load button (the folder icon to the right of the Language drop-down list), then select the custom label set you previously saved.
Tip: Storyline 360 adds a language code for screen readers to your published story.html file based on the language you select for your text labels.
Saving Player Changes
When you click OK to close the Player Properties window, Storyline 360 saves your changes in the current project file.
If you’d like to use the same customizations in other projects, click Current Player on the ribbon and choose Save. Enter a name for your custom player if prompted, and click OK.
Learn more about the Current Player options.