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Storyline 3: Customizing the Text Labels
Storyline 3 lets you customize the default text for on-screen messages, screen reader instructions, buttons, and other player controls. You can even switch your text labels to a different language all at once.
- Working with Text Labels
- Customizing Individual Text Labels
- Saving Custom Text Labels
- Switching to Another Language or a Set of Custom Text Labels
- Saving Player Changes
Working with Text Labels
To customize your text labels, go to the Home tab on the Storyline ribbon and click Player. When the Player Properties window appears, click Text Labels on the ribbon.
You can customize individual text labels, change all labels to a different language, or switch to a previously-saved set of text labels that you created.
Customizing Individual Text Labels
On the left side of the window, Storyline displays a list of all the text labels you can edit. For any item that you want to change, just type your preferred text in the Custom Text column. To see your updated text labels in the preview area on the right side of the window, click Update Preview.
If you'd like to send all the text labels to someone else to translate or customize, download this spreadsheet, which contains a complete list. Once you have the revised list, you can update the Custom Text column with the new text labels.
Saving Custom Text Labels
When you customize text labels, the changes become part of the current project. If you want to use the same text labels in other courses, do this:
- Click the Save button to the right of the Language drop-down.
- When prompted, enter a name for your new set of text labels and click Save.
This saves your text labels in Storyline’s default location, but you can choose a different location if you need to share them with other developers. If you choose a location other than the default, the saved text labels won't appear in the Language drop-down for other courses that you build. In that case, you'll need to use the Load button (the folder icon to the right of the Language drop-down) to locate the *.xml file and add it to your language library.
Switching to Another Language or a Set of Custom Text Labels
To switch to a completely different language or a set of custom text labels you previously saved, use the Language drop-down to make your choice. Custom labels appear at the top of the list, and more than two dozen built-in languages appear below that.
If you saved a set of custom text labels and you're not seeing it in the list, you may have saved it in a location other than Storyline's default. Click the Load button (the folder icon to the right of the Language drop-down) to browse for it.
Tip: Storyline will add a language code to your published story.html file for screen reader support based on the language you select for your text labels.
Saving Player Changes
When you click OK to close the Player Properties window, Storyline saves your player customizations in your project file.
If you'd like to use the same customizations in other projects, click Current Player on the ribbon and choose Save. Enter a name for your custom player if you're prompted and click OK.
To learn more about the Current Player options, see this user guide.