What Do Course Designers Need to Know About the ADDIE Model? #284

Using the ADDIE Model in E-Learning #284: Challenge | Recap

While it’s trendy to dismiss ADDIE as outdated, inefficient, and inflexible, there’s no denying that it remains the most popular model used by instructional designers and training developers. 

  • ADDIE is the foundation for most instructional design models.
  • ADDIE gives instructional designers a roadmap for designing training.
  • ADDIE wasn’t intended to be so literally applied.
  • ADDIE’s flexibility allows designers to modify the phases to adapt to the organization’s requirements.
  • Modified models include the PADDIE, where the “P” phase is the planning phase.

ADDIE Model

When you’re first getting started in e-learning, models like ADDIE are essential for guiding you (and your team) through the course design process.

Then, as you gain more experience, you’ll likely seek out more iterative approaches that allow you to design and develop at the same time.

Whether you’re using ADDIE, another model, or a combination of models, you should feel comfortable speaking to ADDIE’s strengths and weaknesses.  And that’s what this week’s challenge is all about!

Challenge of the Week

This week, your challenge is to design a short demo, quiz, or interaction to help course designers learn more about the ADDIE model.

Here are some topic ideas to get you started:

  • History of ADDIE
  • ADDIE for e-learning designers
  • Benefits and limitations of ADDIE
  • ADDIE interactive cheat sheet
  • ADDIE’s five steps (walk users through them with a step graphic interaction)

Last Week's Challenge

Before you analyze this week’s challenge, take a look at the creative labeled graphic examples your fellow challengers shared over the past week:

38 Labeled Graphic and Interactive Marker Examples in E-Learning #283

Using Labeled Graphics in E-Learning RECAP #283: Challenge | Recap

New to the E-Learning Challenges?

The weekly e-learning challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. You can jump into any or all of the previous challenges anytime you want. I’ll update the recap posts to include your demos.

160 Comments
Kiet Vo
Jodi Sansone
Esther M.
Kimberly Eng
Jodi Sansone
Vanessa d
Jodi Sansone
Gabrielle Schofield
Jodi Sansone
Janie Liz Sampaga

I'm the same with interactions. Sometimes, I wonder if I'm just trying to make it "flashy" or does it actually add value? If I think it's "too flashy", I ask myself, "How is this specific interaction adding value?", "What if I don't use it, what will be lost?" For this challenge, I thought about making everything static, but then it'll be too boring, so I used something simple to not take away from the message. I used hover states. If I'm uncertain about my work, I tend to ask another team mate on their thoughts on it or simply observe how they interact with the course. When doing these challenges, for the most part, I don't have anyone to ask. If I'm uncertain/unsatisfied about something, I let it sit overnight or even a whole day. When I get back to it, I play it and see how I feel... Expand

Sunet Sullivan
Sunet Sullivan
Rema Merrick
Christina Stephenson