File Size causing save issues
Oct 31, 2012
I am currently having a problem saving my work. I was getting a message about system memory being too low to save and would close all other applications and save fine.
Now I get the message 'Attempted to read or write protected memory. This is often an indication that other memory is corrupt'. Again closing everything else and then saving works. Although storyline crashes straight afterwards.
I have replaced my RAM (well work did) but I am also wondering about the file size of Storyline projects. I have noticed file size can fluctuate and have read other posts here on it but didn't see an answer as to why this is. I am saving locally but can see a jump of about 20MB without actually making a change to the file.
Recently I wanted to keep some work I did in a training module as a template for future modules. The training module ended up saving at 89,000kb after I deleted all unecessary bits and unused recordings. I then saved the file under a new name and deleted all but the one scene I wanted as a template and it saved as 115,000kb. I can't imagine how this is possible as it is only a fraction of the original file.
I have also noticed that Storyline can use seemingly disproportionate amount of system memory (maybe causing my save problem) my 89,000kb file size project was running at over 700,000kb in system memory at one stage and is now at 362,000kb - at idle as I am obviously not currently telling it to do anything. These numbers, even at idle seem high.
Can anyone explain to me why the save file size of Storyline files can be so random?