Forum Discussion
how to create a sound volume button
Hi,
I want to know how to create a control volume button without using the default player.
Thankyou
7 Replies
- Happy first post, Marco! - Great call to reach out to the community for help on designing this. They're a wonderful resource, and I'm excited to see the possibilities! - For now, here are two related posts that could help: 
- EricPERONCommunity MemberHello Katie, This is my first post too :-) i'm looking for the the same thing as Marco. I've tested your first solution. Does it work anymore ? The tutorial say's to replace a file named "app.min.js" who doesn't exist when i publish their storyLine sample. Otherwise on Chrome, the sample generates a javaScript error (see attachment) i saw this post who says this file doesn't exist anymore in Storyline. 
 Can you confirm this ?
 is there a replacement solution ?Thank's for your answer Eric P.S. : i don't publish in Scorm mode 
- MathNotermans-9Community MemberIn the browser this command works in your console... 
 DS.appState.setVolume(0.2);
 I couldnot figure out (yet) how to make that work in Storyline as trigger...
- MathNotermans-9Community MemberThis custom audioVolume slider works. Uses this code to set the audio. var allAudios = document.getElementsByTagName("audio");if (allAudios[0].volume >= 0) {for (var a = 0; a < allAudios.length; a++) {allAudios[a].volume = _volume;}}
- EricPERONCommunity MemberHello Math, Thank you for your example. It works fine ! 
 i try to do something with it
- MatthewBarto687Community MemberIf you are comfortable with editing code in the exported files, you can also do the following... Search the ds-slides.min.js file for parseBlocks,i=DS,r=i._,s=i.utils (this file is minified, so make sure no spaces in the search term. Then look just before for var e= and insert _c=DS.appState; before the var keyword. So for example you will see this (the numbers in parenthesis may vary) var e=f(50),n=f(16).parseBlocks,i=DS,r=i._,s=i.utils and you will change it to _c=DS.appState;var e=f(50),n=f(16).parseBlocks,i=DS,r=i._,s=i.utils You can then adjust the volume from within Storyline using a javascript trigger and calling _c.setVolume(number from 0 to 1). 
- MaiAbdelsalamCommunity MemberThis worked for me if anyone needs it create excute javascript DS.appState.setVolume(1);//play sound DS.appState.setVolume(0); //mute 
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