Forum Discussion
Mobile "app" not using Full screen
I have a project I built earlier in the year (around March) sized to fit most smartphones, so that it could function as a kind of phone app, once opened in our LMS. It is forced to Portrait mode.
When I open it and Preview under the Mobile view, it takes up the expected amount of space.
I started a new project this month, using that SL file as my base. When I go to Preview the Mobile view, it takes up only about 2/3s of the screen.
The settings between the two files are identical. I have attached screenshots of what I am seeing.
Story size for both are set at Custom W405 x H721. Built in SL360 v3.54
Playing with the sizing doesn't really help much either. When I change the height, it appears to be dynamically changing the width, making it skinnier, which is not what I want either.
Interestingly, if I open the March file, and add a new scene, and preview it, it also is sized incorrectly, and causes the rest of the project to be sized incorrectly.
Any thoughts on other settings I should look at?
- MariaCSStaff
Hi, Kathy.
Thank you for reaching out and sharing the screenshots!
I initially set my project to the same size as yours (405x721px), and I had a similar result:
I went into the Player properties and saw the Menus & Controls option was set to On:
Once I changed it to Off, I was able to get the project to fill the screen correctly in the Mobile preview:
Let me know if that setting fixes things for you!
- KathyWasson-bb7Community Member
Thank you, Maria! That worked. So weird that when I open the "old" project, it displays fine in Preview (even with that control set to on), until I add a slide. I imagine it is a versioning issue.
Thanks again!