Ways that Virtual Reality is used in Storyline?

Mar 09, 2019

Hi. Looking for links to examples that show how Virtual Reality is used in Storyline.

Does Articulate have any plans to incorporate support for VR in upcoming releases? Captivate and Lectora offer VR support.

41 Replies
Marty Deutsch

Hi -- your response triggered something for me.  I'm new to the technology, but it seems as if VR and AR would be incompatible with current accessibility guidelines.  I would hope that if the industry moves to support VR more extensively that accessible content could come along for the ride.  Thx.

Maria Costa-Stienstra

Hi, everyone!

I have exciting news to share!
We just released another update for Storyline 360. In Update 54, we’ve included important fixes and new features.

One of the features we’ve included is:

Create immersive learning experiences with 360° images. Add interactive elements, such as hotspots and markers to engage learners as they explore.

360° images are currently in public beta for Storyline 360, which means you can use them for production as we continue to enhance them.

To take advantage of this feature, launch the Articulate 360 desktop app on your computer and click the Update button next to Storyline 360. You'll find our step-by-step instructions here.

Please let us know if you have any questions by posting here or directly reaching out to our Support Engineers

Hugh Vaughan

A few improvements:

  • Allow the insertion of text objects into 360 scenes
  • Allow markers to have legend text e.g. video icon marker with 'Video' text underneath/above (can toggle the name of the item on/off)
  • Ability to change from circular to square markers
  • Add a tick box option to turn labels on by default when enter slide i.e. on/off state
  • Ability to change colour of label background and text (the theme option only has white or dark options)
Annie Kim

Hi Hugh, 

Thanks for all the really great feedback and suggestions! I just had a couple comments:

  • Allow markers to have legend text - I believe that will be addressed with the upcoming Tooltips that's listed on the Articulate 360 Roadmap
  • Add a tick box option to turn labels on by default - If you choose the Guided tour navigation option, then the labels will automatically display when you view each one (with the exception of the first marker/hotspot). 
Tim Waldron

I just had a look at the 360° image feature and was quite impressed at the accessibility and screen reader support. Really well thought out. 

But I'm not entirely sure what the use-case for the 360° images is.

Is there a plan for HMD support, such as cardboards, etc? (Or ideally Oculus/SteamVR/WebXR/etc.)

Otherwise, the potential of 360° images sadly seems slightly wasted, due to an almost total lack of immersion and intuitive interactivity on a 2D screen presentation. 

With HMD support it might actually turn out to be an extremely powerful tool for corporate VR learning. All experiences on one platform and on one software. Could be quite amazing. 
Especially if combined with an optimized scripting editor or a Unity SDK (yeah, I am really dreaming now).

Honestly, I know how difficult and borderline impossible this might be, but who knows. :D 

Anyway, I'm looking forward to the future of XR-features and would be really interested if there are any plans for HMD support.

Kelly Auner

Hi Diane,

Thank you for reaching out! I'm happy to share that keyboard navigation is available when navigating 360 Degree images.

You can jump from one hotspot or marker to the next by selecting the Tab key. Press Shift+Tab to move in the reverse order. Selecting the Escape key, will close a hotspot or marker label. You can learn more about adding accessibility features to 360 Degree images, here!

If you discover an accessibility issue or would like to share your feedback, please let us know here!