Adventure game advice - would love your thoughts

Nov 24, 2022

Hi Gurus!

I'm building a kind of board game/adventure game for entering and safely navigating through a prison, where an avatar character follows a path (set of slides).

I have 4 avatars, but each has a different path. I am envisioning that choosing the avatar will take you to a board with the correct number of steps. However, there are a lot of common slides for each avatar as well.

In your opinion, would it be better to duplicate the common slides in each path (would make it neater, but the file larger), or to jump back and forth to the common slides and back to their individual paths (could be a navigation nightmare)?

Any thoughts on this? 

Thanks in advance!

14 Replies
Daniel Canaveral

Exactly. I was playing around with this concept not too long ago and it seems to work well, especially if you take advantage of embedding content into states. In the attached example, I have a single avatar that acts as a "shell" for all the other characters.

Bianca Woods

The approach to states and variables in Daniel's example seems like it could be a perfect solution for this adventure game!

On a related note, something that might make setting up the right branching even easier is a new Storyline 360 feature we just released today: conditional triggers with alternative actions. Here's a bit more info if you're interested.

Dr Victoria Sublette

Just one question @Daniel Canaveral:

I understand why you  turn the Avatars to false when the page starts, but just curious why you have the selection and "turn to true" triggers on the master slide page and not the viewing slide.

Is there a cosmic reason, or just aesthetic?

Daniel Canaveral

Oops! I did begin playing around with a version which (I hoped) would take advantage of master slides...but I abandoned it pretty quickly. Must have forgotten to bring that initial content back from the master slide. Sorry for the confusion.

Attached is the version I thought I sent over originally.