Lean 5S Game-Engagement

Jun 02, 2015

I am looking to build or find a pre-existing game for 5S. I want my audience to be able to pick or select a group of numbers that are thrown onto the page and organize them as quickly as possible. They will need to do this at various stages until they see the best organized way of grouping the numbers.

22 Replies
Daniel Mitchell

I built it in Articulate Storyline 2. It took about 7.5 hours.

Steps for anyone wanting to do something similar: (There are more things I did, but this is enough to get you started. You can add more variables, etc., depending on your comfort level).

1. Create button 1 and remove Hover state
2. Copy/Paste button 1, rename to 2, set default state to Disabled 
3. Copy/Paste button 2 to create buttons 3-50
4. Add a trigger on each button (1-49) to change state of next button to Normal (button 1 changes state of button 2, etc)
5. Trigger on button 50 to go to "You Did It" layer
6. Create a clock layer, with 30 text elements "00:01", "00:02", etc. and place on timeline at each second. [Note, this step was edited in 2022 based on changes made in the example.]
7. Trigger at 30s to go to "Out of Time" layer (with condition that button 50's state (or 100 in part 1) is "Not selected"
8. On the Out of Time layer, add a hotspot over all buttons, but do not set a trigger. Hotspot works to keep user from continuing game when time is up

9. Duplicate the completed 50-button slide
10. Create buttons 51-100
11. Continue adding triggers with the same logic as above, but with 100 buttons

12. Duplicate the completed 50-button slide 2 more times
13. Add simple grid to one slide
14. Add detailed grid to the other
15. Use "Size and Position" to line up all the buttons on detailed grid
16. Adjust font and size on all buttons

17. Create launch slides and content to teach what you want.



Daniel Mitchell

Here's a new link to preview the game play. I'm also attaching some screenshots to show some specific trigger setup, etc.

Bear with me on the cartoony nature, and the low quality audio (This was built in 2016, and I think back then we didn't have a studio, so I just used my laptop mic). Also, this game is intended to be placed within a larger lesson on 5S and Continuous Improvement. That's why it seems like it ends with an abrupt transition to another character.

Continuous Improvement - Numbers Game (c) Rush Enterprises | Review 360 (articulate.com)

Using variables in lesson slides.