I am looking to build or find a pre-existing game for 5S. I want my audience to be able to pick or select a group of numbers that are thrown onto the page and organize them as quickly as possible. They will need to do this at various stages until they see the best organized way of grouping the numbers.
Aaron, did you ever build this course? I found your post yesterday when I was looking for the same thing. I couldn't find anything pre-built either, so I buckled down and built this game.
Here's my attempt (hosted on ScormCloud. Let me know if it's what you were looking for.
Just got into the game and played it. Great job. Any possibility of my using it? How did you do it? What software program(s) are needed? My address is aaw@panduit.com
I built it in Articulate Storyline 2. It took about 7.5 hours.
Steps for anyone wanting to do something similar: (There are more things I did, but this is enough to get you started. You can add more variables, etc., depending on your comfort level).
1. Create button 1 and remove Hover state 2. Copy/Paste button 1, rename to 2, set default state to Disabled 3. Copy/Paste button 2 to create buttons 3-50 4. Add a trigger on each button (1-49) to change state of next button to Normal (button 1 changes state of button 2, etc) 5. Trigger on button 50 to go to "You Did It" layer 6. Create a clock layer, with 30 text elements "00:01", "00:02", etc. and place on timeline at each second. [Note, this step was edited in 2022 based on changes made in the example.] 7. Trigger at 30s to go to "Out of Time" layer (with condition that button 50's state (or 100 in part 1) is "Not selected" 8. On the Out of Time layer, add a hotspot over all buttons, but do not set a trigger. Hotspot works to keep user from continuing game when time is up
9. Duplicate the completed 50-button slide 10. Create buttons 51-100 11. Continue adding triggers with the same logic as above, but with 100 buttons
12. Duplicate the completed 50-button slide 2 more times 13. Add simple grid to one slide 14. Add detailed grid to the other 15. Use "Size and Position" to line up all the buttons on detailed grid 16. Adjust font and size on all buttons
17. Create launch slides and content to teach what you want.
I'm having trouble with the trigger at zero. It shows "you did it" when clicking 49 but then when the times up it displays that too. I'm using numbered shapes 1-30 to display the time.
Hi Daniel, I'm trying to follow your instructions but I'm a little confused on creating the 30 clock layers... how does the game interact with the clock layers?
Hi. It’s been quite a while since I’ve thought about this project. If I have time tomorrow, I’ll try to see if I can remind myself how it works and get back to you.
I set a reminder on my calendar for tomorrow. Also, I manage the team now, and this would be a good challenge for some of the newer instructional designers/developers on my team, so I may be extending the challenge to them. Thanks for reminding me about this project.
Here's a new link to preview the game play. I'm also attaching some screenshots to show some specific trigger setup, etc.
Bear with me on the cartoony nature, and the low quality audio (This was built in 2016, and I think back then we didn't have a studio, so I just used my laptop mic). Also, this game is intended to be placed within a larger lesson on 5S and Continuous Improvement. That's why it seems like it ends with an abrupt transition to another character.
In your instructions on step 6 it says to: Create 30 clock layers, each with a trigger to go to next layer after 1 second elapsed... looks like you set that up a bit differently.... am I understanding that correctly?
Yes. This game was well received. It was 4 yrs ago so I don’t remember the details. I had to do a bit of customization to it. I see below you have worked out the issues.
@shanna Did you ever figure this out? I am trying to build it as well, but I can't figure out a couple of things. I also cannot figure out how to add up the total numbers/results that the person got within the time limit. I would love to touch base if possible.
22 Replies
Aaron, did you ever build this course? I found your post yesterday when I was looking for the same thing. I couldn't find anything pre-built either, so I buckled down and built this game.
Here's my attempt (hosted on ScormCloud. Let me know if it's what you were looking for.
Thanks Daniel for the reply. No I didn't create one. I was trying to see yours but, I can't get past the login on ScormCloud. I would like to see it.
You just have to put in an email address and your name, it should let you in.
Just got into the game and played it. Great job. Any possibility of my using it? How did you do it? What software program(s) are needed? My address is aaw@panduit.com
I built it in Articulate Storyline 2. It took about 7.5 hours.
Steps for anyone wanting to do something similar: (There are more things I did, but this is enough to get you started. You can add more variables, etc., depending on your comfort level).
1. Create button 1 and remove Hover state
2. Copy/Paste button 1, rename to 2, set default state to Disabled
3. Copy/Paste button 2 to create buttons 3-50
4. Add a trigger on each button (1-49) to change state of next button to Normal (button 1 changes state of button 2, etc)
5. Trigger on button 50 to go to "You Did It" layer
6. Create a clock layer, with 30 text elements "00:01", "00:02", etc. and place on timeline at each second. [Note, this step was edited in 2022 based on changes made in the example.]
7. Trigger at 30s to go to "Out of Time" layer (with condition that button 50's state (or 100 in part 1) is "Not selected"
8. On the Out of Time layer, add a hotspot over all buttons, but do not set a trigger. Hotspot works to keep user from continuing game when time is up
9. Duplicate the completed 50-button slide
10. Create buttons 51-100
11. Continue adding triggers with the same logic as above, but with 100 buttons
12. Duplicate the completed 50-button slide 2 more times
13. Add simple grid to one slide
14. Add detailed grid to the other
15. Use "Size and Position" to line up all the buttons on detailed grid
16. Adjust font and size on all buttons
17. Create launch slides and content to teach what you want.
This is really an interesting topic
Daniel, I did not succeed to open yours, is there any way to share it with me?
Olivier
Sorry, I couldn't keep the file hosted at the URL forever. I'll see about updating this later.
thanks for your fast answer, Daniel!
Wait for your input...:)
This is just what I'm looking for. Thank you for the instructions. Is there anyway I can get a copy of the file?
I'm having trouble with the trigger at zero. It shows "you did it" when clicking 49 but then when the times up it displays that too. I'm using numbered shapes 1-30 to display the time.
Joan, Did you ever get this to work? I'm trying to create it...
Hi Daniel, I'm trying to follow your instructions but I'm a little confused on creating the 30 clock layers... how does the game interact with the clock layers?
Hi. It’s been quite a while since I’ve thought about this project. If I have time tomorrow, I’ll try to see if I can remind myself how it works and get back to you.
I set a reminder on my calendar for tomorrow. Also, I manage the team now, and this would be a good challenge for some of the newer instructional designers/developers on my team, so I may be extending the challenge to them. Thanks for reminding me about this project.
I would like to be on your team and learn cool stuff like this!
Here's a new link to preview the game play. I'm also attaching some screenshots to show some specific trigger setup, etc.
Bear with me on the cartoony nature, and the low quality audio (This was built in 2016, and I think back then we didn't have a studio, so I just used my laptop mic). Also, this game is intended to be placed within a larger lesson on 5S and Continuous Improvement. That's why it seems like it ends with an abrupt transition to another character.
Continuous Improvement - Numbers Game (c) Rush Enterprises | Review 360 (articulate.com)
ahhhh, that makes more sense....
In your instructions on step 6 it says to: Create 30 clock layers, each with a trigger to go to next layer after 1 second elapsed... looks like you set that up a bit differently.... am I understanding that correctly?
Great find—I must have changed tactics. Sorry, as I said, this was in '16 so I don't remember. I'll go update the notes above.
Yes. This game was well received. It was 4 yrs ago so I don’t remember the details. I had to do a bit of customization to it. I see below you have worked out the issues.
Thank you, Daniel! I am seeing this for the first time and I LOVE it. Is there a file you would be willing to share?
very powerful game. I would also appreciate the files if possible.
@shanna Did you ever figure this out? I am trying to build it as well, but I can't figure out a couple of things. I also cannot figure out how to add up the total numbers/results that the person got within the time limit. I would love to touch base if possible.