Forum Discussion
Lean 5S Game-Engagement
I built it in Articulate Storyline 2. It took about 7.5 hours.
Steps for anyone wanting to do something similar: (There are more things I did, but this is enough to get you started. You can add more variables, etc., depending on your comfort level).
1. Create button 1 and remove Hover state
2. Copy/Paste button 1, rename to 2, set default state to Disabled
3. Copy/Paste button 2 to create buttons 3-50
4. Add a trigger on each button (1-49) to change state of next button to Normal (button 1 changes state of button 2, etc)
5. Trigger on button 50 to go to "You Did It" layer
6. Create a clock layer, with 30 text elements "00:01", "00:02", etc. and place on timeline at each second. [Note, this step was edited in 2022 based on changes made in the example.]
7. Trigger at 30s to go to "Out of Time" layer (with condition that button 50's state (or 100 in part 1) is "Not selected"
8. On the Out of Time layer, add a hotspot over all buttons, but do not set a trigger. Hotspot works to keep user from continuing game when time is up
9. Duplicate the completed 50-button slide
10. Create buttons 51-100
11. Continue adding triggers with the same logic as above, but with 100 buttons
12. Duplicate the completed 50-button slide 2 more times
13. Add simple grid to one slide
14. Add detailed grid to the other
15. Use "Size and Position" to line up all the buttons on detailed grid
16. Adjust font and size on all buttons
17. Create launch slides and content to teach what you want.
Hi Daniel, I'm trying to follow your instructions but I'm a little confused on creating the 30 clock layers... how does the game interact with the clock layers?
- KelleyDurdella-2 years agoCommunity Member
@shanna Did you ever figure this out? I am trying to build it as well, but I can't figure out a couple of things. I also cannot figure out how to add up the total numbers/results that the person got within the time limit. I would love to touch base if possible.