Forum Discussion
Adding Points to Game
I am trying to add a certain amount of points to my game for the player to view as they go along. I am not sure what I am doing wrong. I set up the "Score" variable (as a number variable) and I am using triggers to connect adding point to the score based on how many points they used in the question. However, the score doesn't update on the main game board page.
A side note, the "Play" button on the first slide keeps showing on the layer where the game instructions are, I'm not sure how I get this to stop showing up. I have hide the base layer but it still shows up.
I have attached the file so you may see what I am seeing.
Thanks!!!
14 Replies
- ChristiePollickCommunity Member
Hi, Wanda -- Thanks so much for reaching out with your question! It looks like a similar question may have been asked over here in this thread so you may want to give the suggestions offered a shot. Also, for additional design input, you would be welcome to post your question over in our Building Better Courses forum, as well.
I'll take a look at your file to see if I am able to address the issue you are having with the Play button momentarily, and I will respond here with my findings as soon as possible.
- BobKaartCommunity Member
Hi Wanda,
I had a look at your project file. I fixed them for you, and see below a few more tips!
- You were super close to the solution, it was just a matter of putting the "adjust variable score + 3" trigger in the right order. The way triggers work, is that they will execute the top one on the list first, then work its way down. So if you have, "hide layer" or "jump to other slide" triggers executing before your variable score trigger, chances are, that it won't work! Solution: Put the score trigger on the very top!
- Play button: I noticed you used a trigger to let the program know that if a user hover's their mouse over the play button, that it goes to the "Hover" state. Articulate has a build in Hover state which does this behavior by default, so there is no need to make triggers for them. Now because you had the mouse over trigger on your additional layer as well, it triggered the play button to play the hover button, even though it was hidden underneath, on the base layer. This caused it to show on top of your "Start Game" button.
- Last thing, I have not edited these out, of my example below, but i noticed on the correct/incorrect layers that you have a "Jump to next slide" trigger, additionally to a specific "jump to gameboardxx" trigger. As you're using direct linking, i'd suggest you take out the jump to next slide trigger, to decrease to chance of errors happening.
I've attached the fixes, hope this helps, and a happy new year!
- ChristiePollickCommunity Member
It looks like Bob beat me to it, Wanda! Please let us know if his suggestions will do the trick for what you have in mind or if you still need additional assistance. :)
- WandaJenkinsCommunity Member
Perfect thanks Bob and Christie!!
- WandaJenkinsCommunity Member
Now I have a new problem. I want a sound effect to play when the player clicks on the star to a question but it doesn't play. I even put it at the top of the triggers like Bob said to do. Help!!
- WaltHamiltonSuper Hero
The trigger on the star sends a message to the audio to play, then goes to the jump instruction and jumps before the audio can play.
Change the jump trigger to jump when media completes instead of when user clicks.
You may also want to crop the audio to get a snappier jump.
- BobKaartCommunity Member
Hi Wanda,
Like Walt suggest, one of the solutions would be by jump to question slide when audio completes. a complete trigger would look like
jump to question 1 slide,
when media completes gamestart_ogg,
if star 1 is selected
The "if star xx is selected" part is important, without it, it would jump to pretty much all slides when the media completes(as it's only 1 media file we are dealing with).
If you made all the triggers for all the question slides like the above, the only thing that's left to do is giving each star a trigger to make the audio file play, on click
See attached for an example
- GabriellaFrisolCommunity Member
Hello heroes! I hope somebody can help me. How do I create a bucket that fills more and more each time someone gets the answer correct , but if incorrect it will show however many levels they got till then?
Thanks!
- WaltHamiltonSuper Hero
This may give you some ideas. The sample does it with a combination of sliders and states, but you could either exclusively.
- GabriellaFrisolCommunity Member
Hi Walt, Thanks so much for this great idea. If instead of a text box/button on the same slide, it's the incorrect or correct answer from questions in a quiz that triggers the slider, how would that work?
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