Forum Discussion
AntsMarching Animaton
- 9 months ago
Animating in Articulate can be difficult. Here are my suggestions.
- Name your paths.
- Set up a series of cue points.
- Change your triggers logic.
- Move [first object] along [path 01] when the timeline reaches [cue point 1]
- Move [first object] along [path 02] when the animation completes [path 01]
- … repeat as necessary
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Control your speed using “Duration”. So if your horizontal path is twice as long as your vertical path, then your vertical path duration needs to be twice as long as your horizontal path duration.
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Set the “Direction” to none. I don’t know why its called “Direction”; it should be called “Easing”, and the ins- and outs- create a sense of friction which you probably don’t need for this animation.
I’ve attached a tweaked file. If you drag the stop and start points of the paths on top of one another, you should get an effect of a dot moving around a rectangle (I’ve kept them separate for illustrative purposes).
You can duplicate the object to automatically duplicate all of the paths and triggers. If you change the cue point, you can offset their start times so that they follow one another.
Good luck!
P
Hi DavidNowlin-f8a
I created a shape with a green border to replace multiple lines, representing the motion of electrons. Each electron follows a square motion path, with the dimensions and position of these paths perfectly matching the green-bordered shape. All motion paths last for 10 seconds, loop continuously, and have no easing. The timeline also spans 10 seconds, with the electrons appearing 0.25 seconds apart. Lastly, I set up a trigger to jump to time 9.25 seconds when the timeline starts, ensuring the electrons appear as if they are moving from the "minus" sign.