Forum Discussion
Articulate 360 and VR
Additional questions:
Are you targeting a specific VR device?
Are you only doing VR or including AR?
Hi Magda
I'm actually at scoping stage. I want to use Storyline for the bulk of the work. However I was thinking about incorporating some fancy stuff - like 360 video and VR elements - but Im unsure how all of this would work together as one eLearning module. How would the different bits talk to each other? Would the 360 video and VR stuff need to sit outside (separate) from the storyline stuff?
I'd like to do AR - most of our target audience are given work phones to use so they could use these to view content.
VR - this is trickier as our target audience probably don't have access to a headset/google cardboard as part of their L&D.
I guess it's more for my own knowledge really - to understand how if it was something we wanted to do, how the tech could be brought together. Does that make sense?
Thank you!
- ScottStachiw-0b9 years agoCommunity Member
Hi Tamsin,
I am researching this as well. For true VR, it will need to be a separate app to be used properly. Articulate does not support VR in any of their products.
Your question is what I am working around as well. After all, VR is cool but it needs to serve a purpose. And that purpose is to offer interaction and, most importantly, tracking. So if we have a VR scene of room and the student must navigate the room and click on all the red boxes, how does Storyline know they completed the task? And how do we let the user know the task was completed properly?
Through Javascript, we can talk to storyline and pass variables or adjust variables. So I think this is the way to go. But I'm still not sure how.
At this point, there does not seem to be an easy answer when it comes to VR and Articulate.
BTW, I suggest looking at InstaVR for simple app creation and Unity for more complex and robust VR creation.
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