Forum Discussion
Audio start after all button/layers have been visited and CLOSED?
The timeline of the screen where the Markers are being used sets the other triggers. I have tried using the audio in another layer.
It only worked once and that was because I clicked on the markers before the screen timeline ended.
What I am trying to accomplish is have the main screen play, the user clicks the markers to get the additional information. When done with all the markers (on Visited state), play the "click Next" audio so they know that they can proceed at that point. Just like I have done with other screens with buttons, layers, etc.
- MikeEnders7 years agoStaff
Hi Eydie,
So what's happening is the "when timeline ends" trigger is only going to fire (evaluate) that one time (when the timeline ends). So if the trigger says, "play that 'click Next' audio file when the timeline ends IF the state of the markers are all visited", the audio will only play if you've already clicked every marker before the timeline reaches the end.
It's a subtle nuance, but "when timeline ends" (a one-time event/evaluation) is different than "if the timeline has already ended" (keep evaluating). There is no "keep evaluating after the timeline ends" trigger, but what we can do is create a trigger that continuously evaluates the states of the markers.
"Play Media, 'click Next', When the state of Marker 1, Marker 2, Marker 3, etc., is Visited." This will cause the audio file to fire once you've visited each marker. Note that you'll need to add the visited state to each marker for this to work.
I hope this helps!
- EydieCastro-0307 years agoCommunity Member
This solution was the right one and now everything is playing as intended. Thank you very much. I hope the information provided helps others trying to use Markers through this approach.
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