Forum Discussion
Build an Accessible Drag and Drop Interaction in Storyline
If you've ever needed to build an accessible course in Storyline, you may know that the built in drag and drop interactions are not accessible (see the VPAT).
However, with some extra work it is possible to create your own drag and drop interaction in Storyline that is fully accessible.
The issue with drag and drop interactions and accessibility is that people who access the computer using only a keyboard or assistive input device, and no mouse, cannot click-and-drag. So, the interaction must have another option, that works through the use of keyboard inputs (typically, the tab and enter keys). In Storyline triggers, anything that is done "on click" can be mimicked by a keyboard or other input device. To build a keyboard-accessible drag and drop requires building a second set of triggers that function using click-based rather than drag-based interactions.
Here is how to build your own keyboard accessible drag and drop interaction in Storyline.
Please note that you may include other elements that are not fully accessible. Take a look at the WCAG Guidelines to evaluate other aspects of your course creation
This interaction relies on a user-selected submit button. This button needs to be on the slide, as the triggers used are not compatible with the built-in submit button in the Storyline player.
Note: It will be easiest to create all layers, elements, and states before creating the triggers.
LAYERS NEEDED
Base Layer – Most of the triggers will be on the base layer.
Correct – A feedback layer for when the user submits the interaction, when all items have been moved to the correct drop location.
Incorrect – A feedback layer for when the user submits the interaction, when the interaction is incomplete or some items have been moved to the wrong location on the screen.
BASE LAYER
Elements Needed
Drag items – one or more
Drop targets – one or more
Submit button – one
Drag Item States
Normal - The built in state. This does not need to be modified.
Selected - Create a “Selected” state. Make sure to edit the selected state to include a visual indicator that the item is selected. An easy way to do this is to add a “glow” shape effect in a color contrasting the object.
Drop Correct - Create the “Drop Correct” state. You may want to visually signal that the drop was completed. One way to do this is to darken or desaturate the object in the “drop correct” state.
Drop Incorrect - Create the “Drop Incorrect” state. Make this state visually identical to the Drop Correct state.
Triggers
Submit Button
1. Show layer Correct when user clicks
If Drag item 1 state equals Drop correct
And Drag item 2 state equals Drop correct
… (Continue through the rest of the drag items)
2. Show layer Incorrect when user clicks
If Drag item 1 state does not equal Drop correct
Or Drag item 2 state does not equal Drop correct
… (Continue through the rest of the drag items)
Drag Items
For each drag item:
1. Change the item’s state to Drop Correct when it is dropped on the right drop target
Change state of Drag Item 1 to Drop Correct when user drops Drag Item 1 on Drop Target 1
2. “Deselect” all other drag items when this drag item is selected (Change other drag items’ states to Normal, if they are currently selected)
Change state of Drag Item 2 to Normal when user clicks Drag Item 1
If Drag Item 2 state is equal to Selected
Change state of Drag Item 3 to Normal when user clicks Drag Item 1
If Drag Item 3 state is equal to Selected
… (add this trigger for all other drag items on screen)
3. Change the item’s state to Drop Incorrect when it is dropped the wrong drop target(s)
Change state of Drag Item 1 to Drop Incorrect when user drops Drag Item 1 on either Drop Target 2 or Drop Target 3 … (include all incorrect drop targets in the list)
Drop Targets
For each drop target:
1. Move the selected Drag Item along a motion path to the Drop Target when the user selects the drop target. NOTE: The move triggers MUST be before the state change triggers in the list
Move Drag Item 1 on Motion Path* when the user clicks Drop Target 1
If Drag Item 1 state is equal to Selected
* For the motion path, create a line motion path with start and end points in the center of the drop target. This will move the object to the correct location without showing movement on screen. Make sure to go into the path options and select “locked” for origin. This will ensure that no matter where on the slide the object starts from, it will move to the correct position with the trigger. Name the motion path something descriptive so you can identify it in the trigger list (ex: Drag 1 to Drop 1 Path).
NOTE: When you create a motion path, Storyline automatically adds a trigger to the object to follow the motion path when the slide timeline starts. Make sure to go in and remove all of these triggers.
… Make this trigger for all drag items on the slide.
2. Change the state of the corresponding Drag Item to Drop Correct, if the Drag Item is selected
Change State of Drag Item 1 to Drop Correct when the user clicks Drop Item 1 if Drag Item 1 state is equal to Selected
3. Change state of the selected drag item to Drop Incorrect for all drag items that do not match with this drop target
Change State of Drag Item 2 to Drop Incorrect when the user clicks Drop Item 1 if Drag Item 2 state is equal to Selected
… Make this trigger for all remaining drag objects on the slide.
CORRECT LAYER
Elements
Text box(es)
Continue button
Triggers
Continue button
Jump to next slide
INCORRECT LAYER
Elements
Text box(es)
Try Again button
Triggers
Try Again button
Jump to slide (current slide) – this restarts the interaction on the slide base layer
NOTE: Make sure the slide is set to “Reset to initial state” for the “when revisiting” selection in the slide properties.
And there you have it! It looks like a lot, but once you've done it a time or two you can get the hang of it.
Below is an example .story file of this interaction. It uses the same names as the instructions above so you can see how this all looks in a project.
99 Replies
- LynnHaines-3d49Community Member
This is fantastic! Has anyone found a way to incorporate these into a quiz result slide to include in a passing score?
- AmandaFraize-96Community Member
I'm hoping that Articulate is working on offering template slides that preformatted for accessibility, additionally identifying web parts that are and/or are not accessible. I work for the federal government, so have learned the hard way what to avoid in order to be 508 compliant for web posting. JAWS can be unpredictable and often can read what isn't evident. I love Articulate and would love for our national 508 office to be confident in the software as well.
Hi Amanda,
We appreciate your feedback. Accessibility is very important to us, and we're committed to refining our Storyline 360 features to be accessible for everyone. Here's a resource on how to design an accessible course.
I understand that you'd like the option to choose from templates that are pre-formatted for accessibility. As we’re working on accessible features, our team is also looking at the accessibility of our Content Library templates. We’ll continue to share updates to our feature roadmap and in relevant E-Learning Heroes discussions.
If you discover an accessibility issue, please let us know!
- AmandaFraize-96Community Member
I'm making my best attempt here, but am having issues with the motion paths for the additional "drag" items I added. Would anyone be able to assist me with this?
I also didn't see a response to the question about screen readers, and if this exercise is compatible with JAWS. Any input? Anyone? Bueller?
- LynnHaines-3d49Community Member
It is compatible with JAWS. I recreated it and tested.
- RobynDischar-deCommunity Member
Hi, I have been following this thread for awhile and was curious if anyone from Articulate had any updates or predictions about when drag and drops will be accessible for keyboard users and screen reader users. Also, if anyone has any examples of alternatives to drag and drop activities they are willing to share, please let me know! I'm looking for something more interactive, outside of the standard multiple choice options. I tried using the instructions above, and 1) they did not work for me (I'm not sure where I went wrong), although I followed them step by step. 2.) this option, if I could make it work, would not be a logical choice considering the amount of time and effort invested in one knowledge check question. Accessibility is very important and I want to make sure I can offer all users a meaningful, equitable experience.
Hi Robyn,
Here's a helpful webinar from my colleague Sarah Hodge that you can check out which demonstrates how to create accessible drag and drop interactions.
There's also a project file that you can download for your reference. If you have any additional questions regarding accessibility, feel free to reach out to our support team here to connect with one of our support engineers.
- RobynDischar-deCommunity Member
Thank you, Joe! I will check this out and reach out if I have additional questions.
- RileyGreen-6f0fCommunity Member
Sorry, I'm a little late to this discussion. This seems to work, but since its not designed as a question, can it still be applied to the learners final passing grade? It appears that it can't, but maybe I'm missing something...
- SalWiedenbeckCommunity Member
I have not tried to do this, off the top of my head I am not sure whether there is a way to or not
- DiarmaidCollinsCommunity Member
Hi there. Can I ask, for Drag Items, Point 2 it says:
2. “Deselect” all other drag items when this drag item is selected (Change other drag items’ states to Normal, if they are currently selected)
Change state of Drag Item 2 to Normal when user clicks Drag Item 1
If Drag Item 2 state is equal to Selected
Change state of Drag Item 3 to Normal when user clicks Drag Item 1
If Drag Item 3 state is equal to Selected
… (add this trigger for all other drag items on screen)If I select all my Drag items and had them as a "Button Set" wouldn't that cut out the need for this step? Or would that impact on the functionality?
I ask because I am trying to simulate a DragonDrop but with 6 items, and it seems to be exponentially more complicated with every additional line of triggers. To be honest, there was probably less coding involved in getting Apollo 11 to the moon.
Why is there a state on each DROP called DROP CORRECT, when the Submit button just monitors the states of the DRAG items? What is the practical purpose of that state?
Do items only become draggable in non-Freeform (regular ordinary) slides when they have a DROP CORRECT and DROP INCORRECT state applied to them?
The reason I'm asking is that when the user opens the slide and uses the mouse to drag the items, the slide activity gets 'registered' when the SUBMIT button is clicked.
However, when the user uses keyboard tabbing and RETURN/ENTER to complete the activity, the SUBMIT doesn't see anything as being completed.
I have had to manually create an INVALID ANSWER layer to show if the user hits SUBMIT without doing anything but the keyboard commands just don't convert the correct or incorrect motion path movements to the DROPZONE states.
I now have 17 lines of triggers, PER OPTION, and it's a nightmare to try and troubleshoot.
I have always found relying on STATES within Storyline to control stuff to be very flaky and it seems that this is a prime example to remind me why I never bother with them as key triggers for interactions. Give me hardcore TRUE/FALSE or something tangible, that can be monitored by a reference variable - not some Drop Correct state that gets immediately covered by whatever gets dropped upon it nonsense.
- SalWiedenbeckCommunity Member
It's been a while since I created this, but I think you are correct that using button sets would remove the need for the deselect triggers and simplify things significantly.
The drop correct state is on the drag item, which is what the submit button registers.
- AmyBurton-a4c7aCommunity Member
Your comment made me LAUGH. Apollo 11. For real. I just built a screen with these directions for a 4-drop interaction and I cannot for the LIFE of me figure out how to program the submit button and how to keep learners from hitting submit before they even try the interaction. I added a "Invalid Answer" layer as you suggested, but it only works if NONE of the draggables have been selected. If 1-3 have been dropped, the "Incorrect" layer shows up with correct answer feedback. I'm losing my mind. If you have any suggestions, I left a comment at the very end of this thread with the file.