Forum Discussion
changing character expression changes character pose
I'm using animated character Female 13. (She looks like the narrator of this particular CBT.) When I change her expression to Talking, her pose always changes to One Hand On Hip.
Weird, right?
I change her pose back to whatever it was and move on... but, I'm wondering if anyone else is experiencing this and any suggestions to avoid this happening.
Thanks!
- RebeccaFleischCCommunity Member
Hi Kelly,
I just ran a quick test and did NOT experience that. (Female 13 is blond, blue shirt, brown pants). I inserted her with crossed arms/neutral expression and ran 2 "tests"
- Changed to talking simply by selecting the change expression
- Had her state change 3 seconds in to talking.
In both cases her arm remained crossed.
- ValeriaVillarroCommunity Member
Hi There! I've managed to change her expression, but the pose stays the same. What do I do if I want to change the state of her POSE but keep her expression the same? For Example, Expression=talking; but Pose = Neutral to Pointing
Hi Valeria! You can do this from within the states section as well. Attaching a screenshot and sample file.
- EllenCarnahanCommunity Member
I know this thread is 8 years old :) I have been using Storyline since about 2018 and have never had an issue changing just the pose, just the expression, etc.
However this morning I experienced what you are mentioning: Every time I changed the expression to "talking," the pose automatically changed to "one hand on hip, one hand out," which is natural and may be "assigned" as a proper combination. However it is not what we need :))
I am hoping this is a glitch but came here looking for solutions and thought I would weigh in.
Thanks :)
Ellen
- MariaCSStaff
Hi, Ellen.
Thank you for reaching out!
The default behavior for illustrated characters is that, as you mentioned above, the expression will be assigned and combined with a pose.
However, if you change the pose first, then the expressions will maintain the selected one instead:
Let me know if this helps!