Forum Discussion
Changing the state of pre built item
So...I know folks are big fans of creating buttons by grouping content together as this makes it possible to quickly swap out content. However, I personally prefer the approach of embedding content within the states of an object as this allows you to treat the object as a single entity:
In the attached file, I've gone ahead and performed this action for you. You'll notice in the Hover state for each rectangle/button, I've pasted a copy of the "[#]" and "[title]" elements found in the Normal state, and updated the text color from white to the darker purple (or else it would not show up against the white background of the Hover state you have in place).
Also, I noticed a trigger that read more or less: "Change the state of Rectangle 01 to Visited when the user clicks Rectangle 01." This is not necessary as the Visited state is designed to display when the user indeed clicks the object (assuming a Visited state has been applied). Now, if you wanted the Visited state to appear under some other circumstance, like when the user hovers their mouse over the object, then a trigger like the one mentioned earlier is warranted.
Hope that helps, Jesse.
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