Forum Discussion
Creating a stopwatch event to test reaction time
Actually quite simple. Add a timer like this https://codepen.io/cathydutton/pen/xxpOOw
And instead of starting it with a button, start it when showing the Object. Clicking it stops the timer and shows your responsetime.
- GerdaFourie-4b49 months agoCommunity Member
Thank you MathNotermans-9 I will play around with it and see if it works. I did find it on a search I've done but I was not sure if I could simply copy the java script into a trigger. I ended up enrolling into a short course on using java script in Storyline to see if I can learn more about it. That turned out to be a very nice and educational rabbit hole, so I haven't gotten round to testing your suggestion in Storyline to see if it works. I'll definitely try it. Thank you for taking the time to reply!
- MathNotermans-99 months agoCommunity Member
Quickly mocked up something from a timer i had before. Not perfect yet as it limited to seconds and you really need milliseconds for a 'reaction'-type game. But gives you a headstart on how to get a timer working in Storyline.
https://360.articulate.com/review/content/fb31109a-ba2a-4840-a8ac-cb0e19fac158/review
The .story is on Review too.- GerdaFourie-4b49 months agoCommunity Member
MathNotermans-9 thank you, you are super awesome! That is a great start and gives me a good idea of what I need to do. I'm going to use milliseconds to be more accurate. I can definitely work on this. When I'm done, I'll post my slide here for others to use.
 
 
 
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