Forum Discussion
Creating a stopwatch event to test reaction time
Nedim thank you so much! Yes this may be helpful as well. It would be great to see the .story file as a reference. As I've told MathNotermans-9 in my previous reply, as soon as I get the game fully working, I will share it here for others to use as well.
I experimented with it a bit and managed to display a picture at different points on the timeline each time the Timer button was clicked and the timer started. Then, I used JavaScript to record the time difference between when a picture appeared and when the timer was stopped. The timer can only be stopped after the picture appears. Additionally, I set up triggers in Storyline to reset a few variables and object states, allowing the interaction to restart from the beginning with the timer resetting as well.
Result:
- KevinPark-7e11d7 months agoCommunity Member
Hi Nedim. this is exactly what I am trying to recreate on an ecourse. is there any way you can share the storyline file or at least the javascript for the timer? Thanks in advance
- Nedim6 months agoCommunity Member
Send me an email to mailto:nedim.ramic@gmail.com. I'll send you the .story file.
- KevinPark-7e11d6 months agoCommunity Member
morning Nedim,
I emailed you just now. Thank you for your help. I did attach my storyline that i was working on. It would work but it starts counting the time when start it clicked and not when the picture/sound shows up.
 
 
 
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