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Alan-Kael-Ball's avatar
Alan-Kael-Ball
Community Member
5 years ago

Hover state on objects in a group - expected behaviour?

Hello - what is the expected behaviour of objects in a group where it pertains to their hover states?

Eg. I have buttons that are part of a menu, I group them together so that I can animate their entrace together. Would you expect to see their individual hover states? Because when I group objects together like this, then mouse-over the group, it activates the hover state on both buttons in the group rather than individually.

In other words, is grouping the creation of a new distinct object, or a container for objects?

(Storyline 3 latest build)

8 Replies

  • NejcZD's avatar
    NejcZD
    Community Member

    Yes, hover applies to the whole group, which is a handy feature of groups, but it can totally work against you like in your case here.

    You could animate those objects seperately or you could leave it as is, and then show your separate objects over the menu, once the animation completes, so you have the objects nice and sepearate for the user to click. I hope this made sense. :)

  • RickBarrett's avatar
    RickBarrett
    Community Member

    Second voicing support to prioritize this bug. I have to create a lot of sliding menus that slide in and out of the the learner's view. It's extremely time-consuming having to create motion paths for every single menu item, but it's the only way to have hover effects work properly. As Math mentioned above, having groups act as a whole is not a handy feature, but an inconvenient bug.

  • Rick,

    Is there a way you can make layers work for your menu? It would save a lot of time over using motion paths, even if you can get the groups to work. If not, at the very least, use scrolling panels, and fly in entrance animations, which is better appearing, and easier than motion paths.

    • RickBarrett's avatar
      RickBarrett
      Community Member

      I do use layers, but fly in entrance animations don't work for me. I need to have precise control over the path length and positioning of my objects sliding in, and only motion paths give you that pixel-level accuracy.

  • NejcZD's avatar
    NejcZD
    Community Member

    Chris's trick is the best solution for this, I wouldn't complicate it more than it needs to be.