Forum Discussion
AnnaEames
3 years agoCommunity Member
Next Button Disabled - won't enable
Hi,
I'm new to Storyine and I'm trying to disable the next button until the user clicks on all the objects. That's all working fine, however the next button isn't re-enabling. I'm using States - w...
WaltHamilton
3 years agoSuper Hero
I can't tell enough from the pictures to know what is wrong, but I can tell you that groups are not reliable with triggers or states.
There is an old saying in the theater: "Anyone who puts kids or animals on the stage deserves what happens to them." That means that no matter how well-behaved, or well-trained you think they are, at some time they are going to revert to their true nature, and you can only hope it doesn't happen during a performance. The SL correlation is: "Anyone who uses groups deserves what happens to them." That means that no matter how well-behaved or how well-trained you hope they are, groups don't play nicely with anything, and especially not states, clicking on, and triggers. Sooner or later, you are likely to have problems with them.
I used a group in SL once, and it worked the way I wanted. I think it was in 19... No, wait. I'm thinking of another program, Maybe ... Well, it doesn't matter; the point is that groups don't work in SL. Pretty much you can use groups, or you can have triggers and states that work, but not both.
Pretty much what you need to do is to make all the disparate objects in the group into one object. The easiest way to do that is to select all but the main one, copy them, edit the states of the main one, and paste the others onto its Normal state. Works in every way exactly as a group, but it actually reliably works if you do it that way.
Then, if it still isn't what you want, attach your .story file here, so someone can take a look at it and help.