Forum Discussion
JudyNollet
10 months agoSuper Hero
The attached file has an edited version of the slide that works like you want it to. Here are the changes:
- Cue points on the timeline provide an easy way to indicate a time in "when timeline reaches" triggers.
- For example, you can drag a cue point to a different spot on the timeline, but you won't have to edit any trigger that runs when the timeline reaches that cue point.
- Here's more info: Using the Timeline in Storyline 360 - E-Learning Heroes (articulate.com)
- The plushy and child pics span the entire timeline. They all have the Initial State of Hidden, so they won't appear until a trigger changes them to Normal.
- They also have a short entrance animation, so they'll fade in when changed to Normal.)
- A text variable called mascotChoice is used to track what team is chosen. The initial value is blank. Triggers on the "Pick" buttons adjust the variable to a meaningful value.
- At the cue points, triggers change the state of the appropriate plushy and child pics to Normal. This is based on the value of the mascotChoice variable.
- Because there are only 2 choices, one If/Else trigger works to show the appropriate pic. If there were more options, there would have to be a separate trigger for each potential condition.
- IvanBurgess10 months agoCommunity Member
Thank you very much for your time and assistance. I had done something similar to make it work, but your way is a bit more elegant. I had been hoping I was just missing a setting or something obvious, turns out I just didn't understand how the timeline works. Thank you.
V/R Bernard
- JudyNollet10 months agoSuper Hero
You're welcome, Bernard.
As Walt often says, "PIFWYC (pay it forward when you can)."