Forum Discussion
IvanBurgess
2 years agoCommunity Member
Object states and the timeline
I have a slide where the timeline pauses, and the learner makes a decision which team to root for at 9 seconds. After that decision is made, at 20 seconds I want the team mascot to appear, this mas...
JudyNollet
Super Hero
The attached file has an edited version of the slide that works like you want it to. Here are the changes:
- Cue points on the timeline provide an easy way to indicate a time in "when timeline reaches" triggers.
- For example, you can drag a cue point to a different spot on the timeline, but you won't have to edit any trigger that runs when the timeline reaches that cue point.
- Here's more info: Using the Timeline in Storyline 360 - E-Learning Heroes (articulate.com)
- The plushy and child pics span the entire timeline. They all have the Initial State of Hidden, so they won't appear until a trigger changes them to Normal.
- They also have a short entrance animation, so they'll fade in when changed to Normal.)
- A text variable called mascotChoice is used to track what team is chosen. The initial value is blank. Triggers on the "Pick" buttons adjust the variable to a meaningful value.
- At the cue points, triggers change the state of the appropriate plushy and child pics to Normal. This is based on the value of the mascotChoice variable.
- Because there are only 2 choices, one If/Else trigger works to show the appropriate pic. If there were more options, there would have to be a separate trigger for each potential condition.
IvanBurgess
2 years agoCommunity Member
Thank you very much for your time and assistance. I had done something similar to make it work, but your way is a bit more elegant. I had been hoping I was just missing a setting or something obvious, turns out I just didn't understand how the timeline works. Thank you.
V/R Bernard
- JudyNollet2 years agoSuper Hero
You're welcome, Bernard.
As Walt often says, "PIFWYC (pay it forward when you can)."