Forum Discussion
Saved state not working for player navigation
I have a course in which the next button is disabled until a series of items are clicked. While the items are on different layers, the trigger for the next button is the state of the buttons clicked (thumbs up/thumbs down). Once all the buttons are viewed, the next button is active and learners can proceed. The slide is set to resume saved state but when you return the next button is disabled.
It seems to be reverting that player trigger but keeping the saved state of the object triggers. How do I get it so if some one goes back, the next button is active and they can move forward?
Attached is a 3 slide build showing the issue and triggers set.
Appreciate any assistance!
Hi Mike,
Thanks for reaching out!
You have a trigger in your file that disables the next button at the start of the slide timeline, shown here:
This effectively disables the next trigger each time your learners revisit the slide. Adding conditions to the trigger like the ones shown in the screenshot below should correct the behavior.
Attached is a corrected copy of your project file with the changes above implemented.
Let me know if you need anything else!
- MikeSinno-235eeCommunity Member
Awesome! Thank you very much and happy holidays!