Forum Discussion
Escape Room in Rise
I'm looking into whether it would be feasible to create an escape room activity using a Rise course. I had thought of a central lesson showing an interactive image and then inserting links to other lessons (which would contain the puzzles to be solved) within the content box under each marker but that doesn't seem to be possible. Has anyone created an escape room activity using Rise using another method?
5 Replies
- ShannaPetrushakCommunity Member
HI! I think using Rise will prove to have a lot of limits when trying to create an escape room. Storyline would probably be a better tool. There was a challenge a couple years ago where people created various different escape room examples. I've included the link below. Good luck!
- LinneaConely-9dCommunity Member
This is something I have thought about too, but haven't done it yet. I think you could do something more linear (not as free-form and branching as you could do with Storyline), but with creativity, it could still be intriguing. Set up the story and a puzzle with video, images, text, etc. You could use the various interactive blocks to look for clues or a photo gallery or even go out to a website or embed something. Then add a knowledge check question that you can't get past until you answer it correctly (and put a Continue divider block right after so you can't go further until the previous blocks are completed). A fill-in-the-blank question would probably be best because that would require a specific answer. A person could guess the answer with the other types. Then you could repeat this sequence several times until the person made it out of the "room." You could put a quiz at the end if you wanted to piece together everything learned along the way.
- AnyaBigwood-d2bCommunity Member
Thank you, this is in general terms what I had in my head so great to know others are thinking along the same lines. It would just be amazing if I could figure out some sort of a 'homepage' for the room to allow some element of choice in terms of which puzzles / challenges you address first. I'm maybe thinking I could do a nod to an escape room having such a homepage with the image of a room on and then buttons below to click on which will take you to a new lesson per challenge. Once you'd completed it you'd use another button to navigate back to the 'homepage'. I think this might work if I switch off the navigation at the side.
- EmiliaPietrz889Community Member
I remember when I was starting my Articulate journey, I created a game with throwing the dice, character travelling along the board etc., not using a single variation - as I didn't know how to use them :D I believe using a "homepage" would be great, but I think Rise wouldn't have any way to "know" what state should the homepage be, after coming back to it from "challenge" pages? I think I would approach it a bit simplier - not to give people possibility to choose challenges, but just let them "choose" the one you design for them to choose - the rest could be "locked" for them. This way, with:
- using Rise features like "continue" button with the setting that doesn't allow to move further before completing content above, plus
- using restricted navigation in the course, and
- adjusting "home page" for every Rise module (like 1. Module: there will be just one available challenge, the others will be locked, 2. Modue: first challenge will have a gold cup or whatever, the second will be available and the rest will be locked, etc)
- preparing quizes in a way a person needs to retry quiz upon incorrect answer,
I think you will be able to achieve desired outcome - or at least an ilusion of it :) You can even add points upon every completed module - because the users would have to complete it to move forward either way :D What do you think?
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