Forum Discussion
Reimagining Navigation Intros with 3D Motion
Thanks for sharing paulnjuguna-b75, this is a creative take!
I like how you focused on the learner's experience before the course even starts. I'm curious, from your perspective (and others), when you're designing something like this, how do you decide how much time to spend setting the scene versus jumping into the learning? Have you found a balance that works well for different types of courses?
PS: It seems like you've been sharing your examples lately. You might consider posting in Share Examples. It's designed specifically to showcase projects, gather feedback, and connect with other members exploring new ideas.
- paulnjuguna-b7523 hours agoCommunity Member
Much thanks Katie! I really appreciate you checking out my demo and pointing me to the Share Examples section. Yea, so for CBTs, I usually like to dedicate about 2 to 3 slides fully to course navigation, the intro, and the learner setup before jumping into the main content. I often think of that section as the “course guts” as I call it, the part that helps learners understand how the experience works, what to expect, and how to move through it.Here’s another different template idea where I use that kind of “course guts” setup: https://craftuxd.tech/Crossroads/story.html
That said, guess the balance definitely depends on the course. For a simple linear course, I keep the intro/nav setup very short. But for something more interactive, scenario-based, or activity-driven (level 3 to 4), I may spend a little more time setting the intro stage. I may also use different navigation intros depending on the nature of the activity.
Thanks again for touching base here.
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