advice
2013 TopicsJapanese AI Text-to Speech Quality
Has anyone had success using a particular voice for the AI Text-to-Speech for Japanese? I have tried several and continue to get feedback that the text-to-speech quality is very poor, and some voices randomly mix Japanese, Chinese, and Korean accents even within a single paragraph. All of the translated audio text has been thoroughly reviewed and is accurate. Here are the latest voices I have tried and the general feedback received: Alva: Good (the voice used in the course) Akira: Poor Hajime: Poor Gojo: Acceptable Ken: Good (possible alternative, but does not address the root cause) Masa: Acceptable In the Advanced settings, I have Multilingual v2 selected for each one. Note that even for the voices marked good or acceptable, the reviewer still indicates that the quality is not at a level that they feel can be used. They believe the root cause is that the program invoking text-to-speech does not consistently retain the selected voice option and that it incorrectly auto-detects the language and switches voice options even within a single sentence. I am not sure how to respond to that. I would appreciate any insights anyone else has about this topic!Player Next Button not obeying triggers
Hi everyone! I'm assisting a coworker with this one and we're both stumped. There are 4 characters on slide 5.5 and each is clickable to launch into a branching scenario. Slide 5.6 is character 1, slide 5.8 is character 2, slide 5.7 is character 3, and slide 5.12 is character 4. I tried to map out here how the navigation should be working in this screenshot; each character's branch should navigate back to slide 5.5 when the learner clicks the player "next" button. Initially the next button on 5.5 is disabled until all 4 characters are changed to a "visited" state and then it navigates on the blue arrow to scene 6. Instead, what's happening is if you click the next button on 5.6 it navigates to 5.8, then from 5.11 it navigates to 5.7, and then from 5.7 to 5.12. So it's reading left to right in this diagram and disobeying the triggers we have set. If I disable all next button triggers and remove the next button from the player on those slides, I can have it navigate correctly by using alternative triggers like a custom "close" button or "jump to slide 5.5 when timeline ends". Unfortunately, this fix doesn't really fit with our company's preferred method of design. These are the triggers on each of the 4 branching character slides (5.6, 5.8, 5.7, and 5.12): I did also try to change the navigation from within the question form view, but that didn't seem to change anything: Any ideas on why the next button is still just going to the "next" slide, instead of jumping to slide 5.5. like the trigger states?47Views0likes3CommentsPreview of the slide is not working
Hello there. I recently updated to the Articulate SL with AI (LOVE the voices, by the way!) but ever since the upgrade I cannot preview my slides. I click on the arrow in the bottom left and get the error "something went wrong and SL may close." I even tried to watch it in the top right (view in desktop) and I get the same error. Does anyone know how to fix this? I really need this to work. Thanks!19Views0likes1CommentTIP: Customizable Feedback Layers
Any shape, graphic, or photo on a Feedback Master or Slide Master cannot be moved or revised when that layout is used on a layer or slide. That’s great if you want an item to stay put. But what if you’d like more flexibility? For example, I like to customize the Correct and Incorrect feedback layers for quiz questions so the feedback doesn’t cover the question and responses. The attached Storyline file shows how this method works. Here are the steps to adjust the Feedback Master so it’s customizable. Remove shapes, graphics, and any other permanent objects from the main Feedback Master. For each layout, add the desired fill colors to the text placeholders, and adjust other formatting as desired. Adjust the size and placement of the placeholders. As needed, adjust the margins of the text placeholder(s) so the text won’t interfere with the button. It’s that simple! See it in action in Review 360 See the set up in the attached file349Views1like11CommentsRemove Rise microlearning restart button
Hello I have a Rise microlearning activity but it's just one block - a process. That's all I need, which means the restart icon (curved arrow) that automatically appears in the bottom right of the screen doesn't do anything (there are no other lessons or blocks to navigate to). Therefore, I want to remove it as to an outsider, it just looks like a button that doesn't work. (screenshot attached). Does anyone know how to do this, presumably by editing the CSS please? I found an answer from a few years ago but it's all changed since then so I can't follow those instructions. Any help is much appreciated! Thanks, NishaSolved61Views1like6CommentsStory View too small
Everytime I go back to the story view, to see my structure, slide connections, or find a slide, Storyline scales the slides as it wants, and I always get this very unhelpful and annoying view. I can't seem to find the way to cancel this and stop from happening. This delays a lot my workflow. Anyone know how to fix this? As a piece of Feedback, this view "as is"....brings no added value to an LX designer.22Views0likes1CommentDelay Visited State to show star icon + 1
Hi everyone! I am looking for a way to solve this issue in Storyline: I have to delay 2 seconds for the learner to see the star as the visited state of a button. I know an alternative solution is to create another state called completed but the triggers do not fire once I create it as part of a conditional variable: The learner can only see the completed state once getting to the correct layer in the next slide. The link to see the issue is here: Challenge I'd love to read your comments or insights on how to solve this, thank you.Solved57Views0likes3CommentsMaking animated text more accessible
Hi, I'm hoping someone can help with this. I have a storyline project with a ton (a ton!) of animated text that I'm trying to make more screen-reader friendly. Here is what I've thought through so far: The training is narrated and includes a draggable seek bar and play/pause button. This works for a lot of folks but not those with very low or no vision. We do provide a full transcript but it's a very different experience. The text moves in and out throughout the slide so it won't work to have the learner simply skip animation and jump to the end of the timeline, as they would miss content. A lot of the text overlaps so changing all slide layers to show until end and covering them with shapes is a possibility but a messy, complex one. If I split up the slides so there is only one chunk of information on each, it feels like you're clicking the next button way too much. If I auto-advance the slides to reduce button clicks, it's no longer accessible. Would it be possible to set up an offscreen button that advances the learner to a specific timepoint, allows them to interact with the content, moves them to the next timepoint etc. and finally brings them to the next button when they've finished the slide? Can one button do it all or would I need a separate button for each marker? Is there any way to make buttons visible only to screen readers but not keyboard only users? (I think not, right?) Is there anything else that might work? Does anyone have experience with this? Thanks so much!127Views0likes4Comments