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97 TopicsCould You Pass the 1912 Exam?
The examining board is waiting. In 1912, Bullitt County students gathered at the courthouse once or twice a year to sit the Common Examination. The local newspaper urged even seventh graders to start preparing early. It was a big deal. For Challenge #549, I didn't redesign the exam. I stepped into it. It starts by asking for your Christian name. Not your name. Your Christian name, because that is what a 1912 Kentucky schoolmaster would have said. That one detail sets the tone for everything that follows. The examiner knows your name and isn't shy about using it. The margin notes are handwritten and pointed. The feedback is sarcastic, whether you are right or wrong. Your result arrives as the front page of the Bullitt County Gazette. Personalised headline, rubber stamp verdict, and Superintendent O. Harned's wax seal. If you score zero, the editors note they have done what they can. Go on then. Submit for marking.Meet Your Learner Persona
Hello there! 👋 Here's my project: A short, playful interaction that learners could experience at the beginning of a course, but not limited to that. I used both Lovable and ChatGPT as my buddies throughout this learning journey. The interactive code is embedded directly inside the course project. Check out the project here: Meet Your Learner Persona ✨The story behind As a newcomer to vibe coding, the experience was rewarding in the best possible way. I genuinely enjoyed every part of the process and learned a lot, especially about writing effective prompts, navigating code, and making small changes. I found a lot of inspiration by exploring visual and interaction design references on platforms like Dribbble, Figma, and Godly, which helped shape the experience's look and feel. Throughout the project, I experimented with both simple and more complex interactions. In the end, I found myself drawn to the simpler ones, those that quietly support the learning journey without adding unnecessary friction or contributing to cognitive overload. Try taking it to discover your type. 💻Here's also the prompt I used: Create a self-contained, embeddable HTML/CSS/JavaScript interactive learning game designed to be placed inside a Rise course code block. Concept: “Discover Your Learner Persona” – a playful, low-pressure personality-style interaction that helps learners reflect on how they prefer to learn. Experience goals: Fun, fast, and intuitive (2 minutes max) No right or wrong answers Feels like a game, not a test Encourages self-awareness and engagement at the beginning of a course Interaction design: Display one card at a time in the center of the screen Each card contains a short first-person statement describing a learning behavior Two buttons below each card: “This is me” “Not really” When the learner clicks “This is me”, assign 1 hidden point to a specific learner persona When “Not really” is clicked, move on without scoring After all cards are answered, calculate the dominant learner persona and display the result Learner personas (4 total): The Explorer – learns by experimenting, trying things out, discovering through action The Builder – learns best with structure, steps, and logical progression The Observer – prefers watching, reading, and understanding before acting The Connector – learns through discussion, stories, and social interaction Cards (8–10 total): Write short, relatable, first-person statements such as: “I like to jump in and try things out, even if I don’t fully understand yet.” “I feel more confident when learning follows clear steps.” “I prefer seeing examples before I start.” “Talking things through with others helps me learn.” Each card should clearly map to one persona behind the scenes, but never reveal scoring or categories to the learner. Result screen: Display the learner’s persona as a friendly title (e.g. “You are: The Explorer”) Include a short, encouraging description of what this persona means Add 2–3 practical tips on how this learner can approach the course effectively Include reassuring language that most people are a mix and there is no best persona Visual & UX style: Clean, modern, friendly Card-based layout with soft rounded corners Smooth transitions between cards Large, readable text Accessible contrast Neutral, welcoming color palette (colorful, but in light colors) Card layout and behavior: Display the cards as a stacked, slightly fanned card pile, inspired by a physical deck of cards. Cards should overlap each other diagonally, forming a small pile rather than a grid Only the top card is fully readable and interactive at any time The cards underneath should be partially visible, offset slightly in position and rotation Use subtle differences in rotation (e.g. -3°, +2°, -1°) to create a natural, tactile feel Each card should have rounded corners, a soft shadow, and a solid background color Interaction behavior: When a learner answers a card, animate it smoothly off the pile (slide or fade) The next card should move into the top position of the stack The pile should visually shrink as cards are completed Technical constraints: No external libraries or frameworks All HTML, CSS, and JavaScript in a single file Fully responsive (works well on desktop and mobile) Safe for embedding in Rise as a code block or zip package3.4KViews44likes14CommentsCrossword
I vibe coded a crossword puzzle interaction in the new Articulate Rise custom html block to support our Accounts Review training. It took about an hour of back-and-forth with Copilot to get this working. Check it out here https://rise.articulate.com/share/OHzJApuSIhFcNe4GLwmto58-5dg_-j-C#/lessons/3cT6ydJmoggnBlDSVsXmKaxp11ASrlKp Full HTML code is below the preview, feel free to adapt it and repurpose for own projects.285Views5likes2CommentsWizard Maze Game
I've seen some people have been successful making 8 bit games while vibe coding so I wanted to give it a go! This was a fun one to build and adjust! I really wanted a character to go through a maze and try to collect the books. After 10 books, you answer a question and it continues through 3 levels of maze over 5 questions (if you get them right). Code Build-a-thon: Maze Game Knowledge Check | Review 360 I was inspired by the Hoppy Adventures Coin Capture Hoppy Adventures: Coin Capture | Articulate - Community. Kudos to desterly1kenobi! This build was a roller coaster. First, ChatGPT said I couldn't do it. Fought me. Once I found the Hoppy Adventures, I saw that it CAN be done! So, I started a new chat with ChatGPT and within one prompt, I got a game. I kept adjusting til I got everything I wanted in place. There's some minor tweaks I want to make but, I'm pretty happy with it and it's fun! I'll have to find a project to incorporate it in.491Views5likes2CommentsRisk Quest: Investigator Training
Code Block Experience Inspired by the old point-and-click adventure games, I wanted to build a simulation-style experience that lets learners have fun while actually practicing investigation skills. In this scenario, you step into the role of a newly assigned Risk Investigator trying to figure out why financial projections don’t match real-world returns. Projects like this usually don’t happen. Not because they aren’t valuable, but because they take time, money, and resources that most teams just don’t have. Fast builds are expected. Games are not. So instead of waiting for the perfect conditions, I used Rise Code Blocks, ChatGPT, stock images, and a lot of trial and error to build a playable proof of concept the team could realistically evaluate. The Risk Quest demo puts you directly in the investigation. You explore the environment, pick up and use objects, connect the dots, and report back what you’ve uncovered. If you’re not paying attention, you’ll miss things. That’s intentional. The project is broken into three parts: Risk Quest Demo Play the experience. Be the investigator. Figure out what’s going on. Risk Quest Evolution Walk through how the project evolved from v1 to the current POC. You can see what changed, what stuck, and what ideas didn’t survive contact with reality. Hidden Assets All of the graphics used in the experience and how they were stored and referenced directly in the Code Block as the look and feel evolved. And yes, this whole thing is heavily influenced by nostalgia. Did anyone else play these growing up? Zak McKracken and the Alien Mindbenders, Maniac Mansion, Sam and Max, Indiana Jones and the Fate of Atlantis, and my personal favorite, Monkey Island as Guybrush Threepwood. 😁 Take a look, share feedback, swap a memory or two, and enjoy.442Views11likes3CommentsFrom Draft to Done: Writing Made Easy with AI Assistant in Rise
In this session, we'll explore how AI Assistant can help to reduce mental load, increase efficiency, and improve the quality of written content in your Rise courses. We’ll cover strategies for collaborating effectively with AI Assistant to create outlines, summaries, assessments, and more. You'll walk away with practical tips for using AI Assistant to brainstorm ideas and streamline content creation—all while never leaving Rise.1.3KViews0likes0CommentsCustom Tab Interaction (Code Block)
Link to Example For this Code Block Build-a-thon, I wanted to experiment with translating a custom tab interaction I originally built out in Storyline into a reusable code block for Rise. My goal was to create a version of the interaction that doesn't require Storyline experience so others can easily use it in their courses. I walk through my step-by-step process of prompting AI to show how I approached building and refining the interaction. A copy of the code is available at the end of the course.563Views5likes3Comments