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95 TopicsMeet Your Learner Persona
Hello there! 👋 Here's my project: A short, playful interaction that learners could experience at the beginning of a course, but not limited to that. I used both Lovable and ChatGPT as my buddies throughout this learning journey. The interactive code is embedded directly inside the course project. Check out the project here: Meet Your Learner Persona ✨The story behind As a newcomer to vibe coding, the experience was rewarding in the best possible way. I genuinely enjoyed every part of the process and learned a lot, especially about writing effective prompts, navigating code, and making small changes. I found a lot of inspiration by exploring visual and interaction design references on platforms like Dribbble, Figma, and Godly, which helped shape the experience's look and feel. Throughout the project, I experimented with both simple and more complex interactions. In the end, I found myself drawn to the simpler ones, those that quietly support the learning journey without adding unnecessary friction or contributing to cognitive overload. Try taking it to discover your type. 💻Here's also the prompt I used: Create a self-contained, embeddable HTML/CSS/JavaScript interactive learning game designed to be placed inside a Rise course code block. Concept: “Discover Your Learner Persona” – a playful, low-pressure personality-style interaction that helps learners reflect on how they prefer to learn. Experience goals: Fun, fast, and intuitive (2 minutes max) No right or wrong answers Feels like a game, not a test Encourages self-awareness and engagement at the beginning of a course Interaction design: Display one card at a time in the center of the screen Each card contains a short first-person statement describing a learning behavior Two buttons below each card: “This is me” “Not really” When the learner clicks “This is me”, assign 1 hidden point to a specific learner persona When “Not really” is clicked, move on without scoring After all cards are answered, calculate the dominant learner persona and display the result Learner personas (4 total): The Explorer – learns by experimenting, trying things out, discovering through action The Builder – learns best with structure, steps, and logical progression The Observer – prefers watching, reading, and understanding before acting The Connector – learns through discussion, stories, and social interaction Cards (8–10 total): Write short, relatable, first-person statements such as: “I like to jump in and try things out, even if I don’t fully understand yet.” “I feel more confident when learning follows clear steps.” “I prefer seeing examples before I start.” “Talking things through with others helps me learn.” Each card should clearly map to one persona behind the scenes, but never reveal scoring or categories to the learner. Result screen: Display the learner’s persona as a friendly title (e.g. “You are: The Explorer”) Include a short, encouraging description of what this persona means Add 2–3 practical tips on how this learner can approach the course effectively Include reassuring language that most people are a mix and there is no best persona Visual & UX style: Clean, modern, friendly Card-based layout with soft rounded corners Smooth transitions between cards Large, readable text Accessible contrast Neutral, welcoming color palette (colorful, but in light colors) Card layout and behavior: Display the cards as a stacked, slightly fanned card pile, inspired by a physical deck of cards. Cards should overlap each other diagonally, forming a small pile rather than a grid Only the top card is fully readable and interactive at any time The cards underneath should be partially visible, offset slightly in position and rotation Use subtle differences in rotation (e.g. -3°, +2°, -1°) to create a natural, tactile feel Each card should have rounded corners, a soft shadow, and a solid background color Interaction behavior: When a learner answers a card, animate it smoothly off the pile (slide or fade) The next card should move into the top position of the stack The pile should visually shrink as cards are completed Technical constraints: No external libraries or frameworks All HTML, CSS, and JavaScript in a single file Fully responsive (works well on desktop and mobile) Safe for embedding in Rise as a code block or zip package1.8KViews34likes12CommentsWizard Maze Game
I've seen some people have been successful making 8 bit games while vibe coding so I wanted to give it a go! This was a fun one to build and adjust! I really wanted a character to go through a maze and try to collect the books. After 10 books, you answer a question and it continues through 3 levels of maze over 5 questions (if you get them right). Code Build-a-thon: Maze Game Knowledge Check | Review 360 I was inspired by the Hoppy Adventures Coin Capture Hoppy Adventures: Coin Capture | Articulate - Community. Kudos to desterly1kenobi! This build was a roller coaster. First, ChatGPT said I couldn't do it. Fought me. Once I found the Hoppy Adventures, I saw that it CAN be done! So, I started a new chat with ChatGPT and within one prompt, I got a game. I kept adjusting til I got everything I wanted in place. There's some minor tweaks I want to make but, I'm pretty happy with it and it's fun! I'll have to find a project to incorporate it in.123Views2likes1CommentBeyond Click-and-Read: Crafting Engaging E-Learning with AI Assistant
Unlock the power of AI Assistant in Articulate 360 to enhance your e-learning courses. Learn how to transform linear content into dynamic, interactive experiences. Discover practical ways to use AI features for creating impactful images, engaging interactive blocks, and effective quizzes that truly resonate with your learners.1.6KViews0likes0CommentsValentine's Express: The Romance Master Class
It's February, the month of love. And I bet you're wondering: how do I express my feelings authentically? How do I say what matters most in a way that truly lands? So I built something for that. This is my entry for the Code Block Build-a-thon! Valentine's Express is an interactive experience where users navigate through personality-based scenarios and craft handwritten notes and love letters. They choose a personality type (The Dreamer, The Artist, The Intellect, The Adventurer, or The Kindred Spirit), then receive personalized feedback as they write. This is my first time building with code blocks in Rise, and I'm blown away by what's possible. The interactivity, the personalization, the ability to create something that feels truly custom, all within a code block. What's Inside 5 unique personality profiles with custom feedback Interactive note and letter writing with real-time scoring localStorage integration for seamless progression across 4 code blocks Automated Romance Expert certificate upon completion Why I'm Sharing This I'm uploading the code so you can try it, remix it, and explore what's possible. Whether you build something romantic, playful, or educational, the interaction patterns here can work for any content. Ready to express your heart? Check it out here and let me know what you think! đź’•278Views4likes5CommentsAccessibility Reality Checker (3 - minute Simulator)
Link to Rise Course (Quick Share) Accessibility Reality Checker Copy /Paste Link: https://share.articulate.com/kdeNT__CFskcknh1QTeIp Project overview I created this project because most accessibility training fails in a predictable way. It explains rules, but it doesn’t change decisions. Teams ship inaccessible experiences because the tradeoffs are invisible in the moment. I worked to build something that puts some of those tradeoffs out into the open. Instead of building a tutorial, I built a short decision simulator: three common, high-impact accessibility choices (contrast, keyboard navigation, and alt text). I framed each choice under the question “Which would you ship?” The simulator allows the review to choose and get immediate consequences, then see an “accessibility” score. I made the simulator small, fast, and opinionated because that is how product decisions and learning content approval happens in the real world. This is not and was not intended to be a comprehensive accessibility course. It’s a pressure test for everyday judgment. Prompts and constraints The Build-a-thon prompt was to explore what the Rise Code Block can really do. My personal guide was: “Can I build something that feels like a real product review decision instead of another accessibility checklist?” My constraint and format drivers were: No long explanations up front No hidden scoring Do not pretend or ignore nuances The review must make a decision and live with the result Tools and implementation Built entirely in Articulate Rise 360’s Code Block Plain HTML, CSS, and JavaScript only Custom UI, state management, scoring logic, step flow, results meter, and share text are all handled in the Code Block Intentionally used: Semantic HTML Keyboard-operable controls Visible focus states High-contrast color choices The experience itself is designed to model the behaviors it’s teaching. The experience had to go beyond just talk about the experiences. What I learned I need to spend a lot more time upskilling on HMTL and JavaScript. Vibe Coding can be fun. Rise’s Code Block is capable of much richer, multi-step interactions than I use it for. Using the Code Block require you to be disciplined about structure, focus management, and state. Small UX decisions (focus order, feedback timing, contrast, visual hierarchy) have a big impact on whether a user experience feels accessible, useable, or sloppy. Accessibility cannot be taught in 5 minutes, but a quick accessibility review can expose bad decisions and highlight options for better user experiences instincts This type of tool/ format is good for awareness, decision calibration, but not for deep technical training. I like to call this a “feature” of the simulator not a bug. I acknowledge simulator has some real limitation for real work use in it’s current state.1.4KViews28likes11Comments