Forum Discussion
360 Images published plays slow and does not support touch inputs
Here's today's update in prep to help showcase a better build for our cilent at their tradeshow...
So we did move the files down from 4K (4096X2048) to a 2K (2560X1280) with a bit of loss of to quality to 360 image visuals. They were anywhere from 9MB in 4K to now about 2MB in 2K. So total package size was 250MB in 4K to about 47MB in 2K. So a big improvement in file size.
However, the course still has some loading issues once all content is viewed (depending on your machine specs). Returning to the intro slide that has a video, for example, tends to slow down to a crawl. Thusly, the course needs to be reloaded to empty the memory to run faster again. Sometimes, in the last build we saw the screen go white in the intro slide noting that maybe memory.
We also did separate out the content over several slides again and found it to only be marginally better in some of our testing. This may only be due to us using less triggers/layers per slide in the new "separated content into multiple slides" version.
Our QA has tested other builds many times before on several other larger coursewares and has not see Performance issues like this before. It may be getting hung up on the 360 images being loaded.
If you all have other ideas for better optimizing the 360 experience, I'm all ears. We'd love to do more of these but currently if they causing such a slow experience, we may have to wait til we can find a way to make this run faster. Attached is an example of my performance specs. I have a fairly high power machine it does well but still crazy how much resources it needs to run.