Forum Discussion
Animation help!
Morning Libby
Think I have found a workaround.
1. I removed your triggers on the base layer. Instead, I want it to show all the PC layers as soon as the slide loads, as we want the full wheel showing PC layers as our starting view.
2. This threw up a new issue. When it loaded all the layers at 0 seconds on the timeline, it animated the flip effect. We only want this effect when the user interacts with each segment, and it all happening at once looked terrible
3. To counter this, I created a top layer called 'Mask' which is will be a flat image of the full wheel in PC mode. It is set up to disappear after one second - its only function is to make the animation effect I've described above on the initial load. I'd suggest you create a flat image of this and replace the makeshift version I currently have on the 'mask layer' as I had to stick some random objects in to cover up any transparency that showed the animations below.
4. Once 1 second has passed, the mask layer disappears and the PC/EQ layers have your existing triggers, but crucially I went through each layers settings and unticked the 'hide other slide layers' which gets rid of your initial issue, that the swivel effect is ruined by other layers disappearing
Hope that makes sense, have attached my file. Still a bit messy but hopfully you can follow the steps above and improve it with slightly cleaner assets, especially on the 'mask' layer
If I could offer a wee suggestion, you could set up a trigger to reveal a continue button or similar once all the EQ layers were revealed or interacted with. And my only other thought was if the EQ and PC layers would benefit from being slightly different colours or shades, just so it was obvious for the learner to see which ones had been flipped and which ones hadnt