Forum Discussion
Articulate 360 VERY VERY SLOW
Yeah, huge courses, along with very complex slides, can sometimes be an issue. Yes, it seems to be severe memory "challenges."
I've found that often when working on a course, and the Windows Task Manager says Storyline is taking over 1000 MB in memory on my system, that weird things start happening, and the app often really slows down. Should I see memory cross that threshold, I always save, quit and re-start SL or, more often, save, quit, and reboot the PC.
Doing a lot of cutting and pasting and duplicating of slides or objects also seems to elevate memory issues sometimes.
I have a somewhat powerful Windows 10 PC (i9 processor with 64 GIG of RAM with two SSDs and one traditional HD) so I run two anti-malware programs (a holdover from the "old days" when antivirus programs were not as complete in coverage and companies didn't share virus information). Running two of those programs at once is usually a no-no. But I always close one down (Webroot) when doing an SL project and get a speed bump for that.
I used to sometimes do fairly complex slides with everything on the base layers but lately, I've been doing things like that more in layers and that helps a tad, though I always worry about exact timings of things with that.
Maybe SL is long overdue to have a 64-bit version, though I've also seen both pros and cons for that and it may not always be the "miracle cure" that people think it is. I don't know--I'm not a software engineer. ;)
The other thing that I've seen is having a lot of pictures with many states can sometimes slow things down. I have an old course, where on one layer, I have six of the SL characters, each with two or three states each. The layer is brutally slow to edit. Click on a character and it takes 5-10 seconds before it even gets focus. Remove the states from the characters and another instant speedup.
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