Forum Discussion
Before and After Confidence Question in Rise for SCORM?
Hi,
I’m trying to do something a little different in a Rise-authored SCORM 2004 e-learning module, but our developers don’t know which scorm fields to use to measure the outcome.
Can anyone tell me if this kind of thing is possible in Rise generated to SCORM 2004?
(sorry, I had this design in a table, but here it is in text only).
At the beginning of the e-learning module (but within the SCORM package), I’d like to have a one-question pre-assess question for confidence with the material. At the end of the module (also within the SCORM package), a corresponding one-question confidence assessment. The idea is that the difference between the two questions would measure “movement”.
1 Question Beginning of Module |
1 Question End of Module |
To begin, please answer this check-in question about what you know about this topic:
|
To exit, please answer this question about the training:
|
Movement from Letter to Number
1 |
2 |
3 |
4 |
|
A |
+ movement without confidence |
+ movement with confidence |
Illogical - don’t allow |
Illogical - don’t allow |
B |
no + movement |
+ movement with confidence |
+ movement with confidence |
Illogical - don’t allow |
C |
no + movement |
+ movement with confidence |
+ movement with confidence |
Illogical - don’t allow |
D |
training undermined confidence |
+ movement with confidence |
+ movement with confidence |
neutral |
How this approach would be scored
Value |
Movement |
Relative Score |
training undermined confidence |
D to 1 |
-1 |
neutral |
D to 4 |
0 |
no + movement |
B to 1, C to 1 |
0 |
+ movement without confidence |
A to 1 |
1 |
+ movement with confidence |
A to 2, B to 2, B to 3, C to 2, C to 3, D to 2, D to 3 |
2 |
Illogical |
if possible, control the exit menu like this: Don’t allow people who answered A to choose 3 or 4 on the exit Don’t allow people who chose B to choose 4 on exit Don’t allow people who answered C to choose 4 on exit |
Not possible - so no score delivered Or If we can’t prevent these “illogical” choices, then deliver a zero score. |
- PhilMayorSuper Hero
Rise can only track one knowledge check, it wouldn't be possible to do this inside Rise. Would be simple to achieve in storyline.